By Jamaal Ryan
When compared to Microsoft’s presentation, Sony’s E3 was surprisingly
traditional in content. Whereas Microsoft was all about games-games-games, Sony
also included statistics, services, and media applications that aren’t directly
tied to games. But nonetheless their 2 hour media briefing was meaty and
satisfying, filled with enough announcements and gameplay reveals that properly
make up what an E3 press conference should be.
Sony’s conference had the most exciting third party presentations
at their show. Batman: Arkham Knight had its first public gameplay debut at
their media briefing. As good as Arkham Knight looks, it’s easily the largest
open world city that I’ve ever seen. Along with a seemingly wide set up that
would be enough to justify the hefty Batmobile, Arkham City is strikingly tall,
with buildings stacked on multiple levels that make the city look like a metropolis
from Star Wars rather than modern time.
Speaking of massive cities, if anyone would have guessed who
Rockstar would have partnered up with on the show floor, it would have been Microsoft.
But seeing the GTA V reveal at Sony’s press conference elevated their status by
showcasing the most successful selling game of all time. It’s like walking into
a club with a celebrity, it makes you look cool. And with the GTA V unveiling,
Sony certainly did.
And while Microsoft opened with MGS V last year, Sony
spliced in a very Kojima styled trailer that did little to serve the gameplay
as its debut did last year, while equally making you excited for a new Metal
Gear nonetheless.
The only disappointment was what is assumed to be Project
Beast. Now known as Bloodborne, the new title from From Software gave nothing
more than a barely conceptual CGI trailer that was equally as cryptic as it was
gross.
To a degree, Microsoft’s press event seemingly had more
exclusive titles under its belt, however Sony made a better case as to why you
should pick up games on their platform over the competition’s. Sony reached
over into Microsoft’s cookie jar with transferable content that can be brought
over from both the PS3 and 360 versions of GTA V and pulled into the PS4
version. Perhaps that feature is available for both next gen systems, but Sony
called it first. But the best example was with Far Cry 4 which didn’t insult
you with “Hours of more content and exclusive DLC!” bullshit. Far Cry 4 is
given the dedicated handheld treatment where players can invite their friends into
their game to play co-op even if they don’t own the game. Damn son.
Like the entirety of Microsoft’s event, their inclusion of
indie development felt artificial and rushed, dedicating focus to roughly about
two indie titles before shotgunning through a sizzle reel. Sony was patient,
giving their indie developers their time in the spotlight. Titles like Entwined
and ABZU were shown off and given context by presenters. Sony isn’t quite
exempt from doing their own reel, however the Devolver Digital presentation was
focused; and unlike what I saw at ID @ Xbox, I want every single one of those
games. Though hard to quantify as indie, fans were blindsided by the announcement
of Grim Fandango, a bona fide gaming classic. But the incredible show stopper
had to go to No Man’s Sky, the title that took Sony’s conference by storm just
as they did at last year’s VGX with a more in depth demonstration of the procedural
ecology and seamless exploration of their galaxy.
Many lamented over Sony’s departure from their game streak
with the suitable Jack Trenton replacement, Shawn Lauden; however Sony managed
to keep their side announcements relevant. Twitch is was an undeniable success on
PS4, but with added interactive features, alongside YouTube support, and Sony
is slowly but surely justifying that Share button on the Dual Shock 4.
Sony effectively ate Microsoft’s lunch that is Xbox
Originals with the announcement of Powers on Playstation, albeit its time on
stage dragged for a bit too long. I can’t argue the tastes of gamers when it
comes to TV, however for me, Powers is much more exciting than a street soccer
tournament or improv comedy.
Stepping towards hardware outside of the Playstation 4 was
their biggest stumble. As a PS3/PS4/Vita owner, I never gave two shits about
Playstation TV (formerly known as the Vita TV) and still don’t. Owning all the
native systems that the PS TV emulates renders the little device useless to me.
PS3 and PS4 game functions are contingent on your internet connection with
Remote Play and Playstation Now, and the Vita library support is limited. Allow
me to play Vita titles by using the Vita as a controller where I can actually
play titles that use both the front and rear touch surfaces, and then I’ll consider
it.
“Vita TV” aside, Sony just doesn’t seem to be doing enough
to pimp the Playstation Vita itself. The Vita was muddled in the context of all
the other features within the Playstation ecosystem, and was only given brief
mentioning of just a small handful of titles that are in development for it
along with the 100+ projects. It seems as if Sony is shifting their strategy
from marketing the Vita as a standalone device to an accompanying one,
something that I’m not quite sure that’ll work.
Lastly, Project Morpheus wasn’t even worth mentioning at
their press conference. As excited as I am for VR on the Sony platform,
Morpheus’s showing at their press event was more of a reminder than revealing
new developments on the prototype, two newly announced titles aside.
And then we have the first party content.
LittleBigPlanet 3 and Uncharted 4 were highlights of the
show in their own right. LBP 3 was endearing in its clumsiness. They didn’t
waste time with dramatic and/or exec intros. Bam. The game just simply appeared
on stage. And unlike other multiplayer romps seen at E3, LBP’s presenters
looked like they were having genuine fun with the constant fuck ups and
authentic banter, very much unlike the fake ass hokey smack talk we’ve seen before.
Uncharted 4, even in its predictable “One more thing” slot,
still amazed. It served its purpose just to showcase what the most visually
talented developer can muster out of the PS4 hardware, and it did not disappoint.
Nathan Drake looks scarred, seasoned, and dare I say slightly aged, looking even
more like Nolan North than the Uncharteds beforehand. To the diehard Sony fans,
it also evoked a sigh of relief, giving them something to hold on to after the
crumbling establishment that was Naughty Dog which precipitated after Amy
Hennings’ departure.
Sony killed it again this year, and they did it with a good
clean fight unlike last year. Sony hit all the beats you would come to expect
at an E3 press conference but in a non-formulaic manner. The half hour side
step that detoured into the Playstation ecosystem served its purpose just
enough. But with third party showcasings such as Far Cry 4 and the first gameplay
trailer of Mortal Kombat X, indie games such as the very Journey like ABZU and
the infinitely impressive No Man’s Sky, and first party debuts with
LittleBigPlanet 3 and Uncharted 4, Sony executed E3 with damn near perfection.
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