By Jamaal Ryan
While Ubisoft desperately and successfully tried to
gravitate attention towards Far Cry 4, The Crew, and Rainbow Six Siege, one of
the biggest stories from E3 was not only their lack in female assassins in
their upcoming Assassins Creed Unity’s 4 player co-op, it was their
justification for the exclusion: “too much additional production needed”.
To be fair, the way in which co-op works in Unity is, indeed,
centralized on the main protagonist: Arno. Players will always be seen and play
as Arno in multiplayer, but they’ll appear as other characters in another
player’s game. With that in mind, just having customizable genders that will
only be seen by another player is pointless.
But a proper question
to ask would be: “Why was co-op set up where players will only control Arno in
the first place?” It doesn’t help that Unity has cut out the franchise’s excellent
competitive multiplayer, which would have been the ideal outlet to allow for
female assassins.
For a multi-million dollar production funding a several
hundred man and woman project, it’s difficult to buy the argument that
animating a female assassin is too much extra work. Some would say, “Just stick
a girl in there.” Sure, but is this woman written in the game from the
perspective of a woman, or from the narrow-field and un-researched perspective
of a man? “Well, where are the creative female leads?” Ah, now we’re asking the
right questions.
But of the many publishers that churn out long running
franchises, Ubisoft is certainly one of the more progressive. And within the
context of E3, just look at Rainbow Six Siege.
Originally reported on Rock, Paper, Shotgun, technical
artist Oliver Couture confirmed that there won’t only be female hostages, but
male hostages as well. Though we’ve certainly saved male hostages in military
shooters before, it’s nice to see that this is another tactical military
shooter that won’t juts have the relied-on female damsels. Perhaps even we can
customize the gender of the defenders and attackers to truly meet gender
equality.
There is a “but” to this story though, as Couture stated
that the reasoning behind showcasing the female hostage was to generate more
empathy; they didn’t feel that seeing a male hostage would trigger an emotional
reflex of protection. It was a candid honest answer. And to be candid and
honest myself, I saw a movie over the weekend where a little girl was shot and
killed. Immediately after I thought to myself, “Would I have felt as bad if it
was a little boy?”
We seem to be giving Ubisoft more of a hard time than they
might deserve, or perhaps not giving everyone else an equal amount of
attention. This is the same studio that has had a woman, a Native American, and
a Black as leads in their Assassins Creed titles. Not many publishers can boast
such a wide range of diversity. But the unsatisfying answer of “not enough time
and/or resources” does inadvertently reflect on the larger problem sexism,
gender representation, and gender equality in the games’ industry.
Just check out these GDC reports.
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