By: Jamaal Ryan
Many people are disappointed for different reasons, or all the
reasons combined. As gamers, having to think that Xbox is synonymous with
gaming is unnatural, simply because having to actively think about it would
assume that this relationship is in question. The first half hour of Xbox One’s
reveal was anything but about that synonymous relationship. However, many
people fail to realize that this shouldn’t be a surprise.
Well before the event in Redmond, Microsoft issued a statement
generalizing what they were going to cover. They encouraged viewers and
attendees to look forward to announcements of games, TV and entertainment… and
they’ll roll out their lineup of “blockbuster games” at E3. Many made
predictions based on Xbox 360’s pedigree of their focus on entertainment rather
than on games alone. Those people were right. Pulled right from Xbox’s history,
Peter Molyneux stated that Microsoft targeted the living room, not just games,
since the original bulky system’s inception.
What we were left with was a showcase of unnatural multitasking
with Kinect – SmartGlass – your controller, and jazz hands, meaningless
partnerships and features with sports companies (at least meaningless to gamers
like me who don’t give a shit about sports), pre-rendered footage of upcoming
EA Sports titles and Forza 5, an intriguing new IP by Remedy, Quantum Break,
and an expositional look at the making of Call of Duty: Ghosts. They didn’t
lie: games, TV and entertainment.
Some of you are disappointed, and I understand that because so am
I. But this shouldn’t have blind-sided you. In any event, if Microsoft was so
tight lipped about games and are currently working on 15 exclusives, 8 of them
– including Quantum Break – are original IP’s, predictions are a risky business
in this industry, but E3 might very well win us over. Xbox is a gaming
platform deeply invested in this market regardless of the additives and
alternate functionalities that the Xbox One will have. Games aren’t going
anywhere, and we’ll see them very soon.
But those of us who were perplexed may have missed out on the
redacted bits of information that was absent from the unveiling. Instant game
saves even after shutting down? Are these games installed? And if so, how much
gigs of space are we dealing with? Wait a minute, wasn’t I flipping the fuck out
about always online? Where’s mentioning about that? Oh and, did I hear
something about me having to purchase a game even if my buddy lends it to
me?
Let’s address the most venomous rumor first. Microsoft has
confirmed that Xbox One requires an internet connection, but isn’t required to
be always online. If your box can check into the internet once every 24 hours,
you’re golden. Though this may sound like a happy middle ground between an
off-line console and one with a persistent connection, anyone with internet
troubles knows that connection issues can last more than 24 hours which would
in turn disable you from playing your games throughout that time.
But what if you don’t have a connection at all? I would assume
that Microsoft has considered geographical populations where the amount of
those connected to the internet is substantially less than the entire sample.
The chances are, they took their bets on alienating that demographic because
those potential consumers weren’t needed for their business. It’s fucked up,
but understandable. But what about moving your Xbox to a different location
without an internet connection (I flew to St. Croix for a week last summer
where the internet pales in comparison to ours here in the States. Guess I
won’t be bringing my Xbox One down there next time), perhaps out of the country
or to a hotel where you don’t feel like paying a fee for internet access? That
experience is completely locked out for you, and you’ll consider bringing
another platform.
Moving on to the newest controversy behind used games sales, the
feed of the system’s features in regards to this have been anything but
consistent. First, it was stated that purchased games (which all require an
install) won’t be playable at a friend’s house thanks to a type of unit based
activation code. Then more detail was released assuring that we can indeed play
games at a friend’s, however we will have to be signed into our own account. If
any gamer wanted to pick up a title that was owned by someone else, we can
assume that this includes purchasing one at Gamestop, they will have to pay for
it. Whether it would be full price or a separate fee is unknown (at least to
this writer; please correct if necessary) as both scenarios have been
mentioned.
Update: As reported in
this week’s A WEEK IN GAMING, there have been claims that Microsoft has partnered up with retailers who
will get a cut of used game sales in addition to the publishers and Microsoft
themselves who will also get a cut from every sale.
Also, Geoff Keighley indicated that publishers wish to use DRM on used games, which may or may not align with previous statements on games sales. (Edited 5.27.13)
Also, Geoff Keighley indicated that publishers wish to use DRM on used games, which may or may not align with previous statements on games sales. (Edited 5.27.13)
Last and perhaps least is the mandatory installation. Like the 24
hour incremental connection, this may very well be DRM. But with Blu-Ray discs
holding 25 GB of storage, and a 500 GB system that will have significantly less
room thanks to the beastly OS trifecta Xbox One is wielding, how many games can
we fit on that hard drive? What will gamers like me who power through nearly
two dozen games in 12 months do? Will these 300,000 servers allow us to beam
chunks of data – meaning entire games – to the cloud? Sure, the Xbox One
supports external hard drives, but essentially you’re expanding space at an
extra cost to compensate for a feature that we didn’t ask for.
This concludes week one of Xbox One reveal post mortem, and
already the information delivered from the system publisher seems deliberately
cagy, slowly bleeding news that is seemingly consumer unfriendly. When all the
facts roll out and all the cards are on the table, if concerns prove any kind
of accuracy, then Microsoft will have to do some serious damage control
preparation, and have a hell of a fight in this upcoming console race starting
at the end of 2013.