By Jamaal Ryan
When I came across a little Kickstarted game today called Sumoboy, a game inspired by
anti-bullying advocacy, it quickly reminded me of a meet that had with one of
my clients today.
“These big guys used to take me to the corner and beat the
living shit out of me, just because they could.”
Norris, I’ll call him, has major depressive disorder that
has been supplemented by family conflict, sexual abuse, financial struggles,
and bullying; some in which may or may not have contributed to his suicide
attempt more than half a year ago.
Today, we discussed bullying and his stance on it today,
though he was less than willing to delve into “how does that make you feel” territory.
He spoke about observing grade school children in their playground and
witnessing the dynamics that contribute to bullying:
“There were several pockets of kids where the biggest one
was always picking on the little one.”
He’s 50, a man who grew up in a completely different generation.
A generation where pedophiles weren’t marked as registered sex offenders on the
internet. A generation where schools didn’t address bullying as an “epidemic”. A
generation where video games comprised as moving blocks, and were comparative light
years away from discussing any kind of emotion.
I haven’t mentioned that even video games publically address
bullying, but I can imagine the surprise and sense of validation if I were to
tell him. Sumoboy follows the story of Oji, a round little orphan
who manages to escape his unimaginative world’s troubles of bullying to embark
on a Japanese inspired mythological journey to save the world of Seishin.
Though I appreciate the narrative jump-off of Sumoboy, from what I’ve reviewed on the Kickstarter page, it looks like it’ll
be shifting towards standard video game affair in the same vein of Diablo and Bastion.
For games that fully discuss the subject of bullying in a
less fantastical context, look no further than High School Story. Though its website
pegs it as being a simple superficial adolescent version of The Sims, their partnership with Cybersmile and the collaborated chapter
on bullying actually helped students seek help after contemplating suicide.
Games like Sumoboy and
High School Story embraces a theme
that has affected all of us, certainly myself. And though he’s unlikely to play
it, I’m sure that Norris will deeply appreciate that a medium many in his
generation sees as “violently shallow” is addressing bullying directly.
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