By Jamaal Ryan
There’s no question that Call of Duty: Ghosts is the most
disappointing release in Call of Duty’s annualized run, outside of Wii ports
and portable and mobile installments. The unevenly bad campaign along with
terrible narrative made the single player unequivocally pointless, and the
multiplayer’s unnecessarily convoluted map design only favored certain game
types. With Extinction as the game’s only major contribution to the franchise,
Call of Duty: Ghosts was a let down to this Call of Duty fan.
News hit today that the Treyarch and Infinity Ward’s
annualized volley has now been stretched to a three year development model,
inserting somewhat-newcomer Sledgehammer into the cycle. This is fantastic news
for the Call of Duty franchise, one that’s much needed for the new generation
as Call of Duty will now have to share the shooter space with its former
creators at Respawn with Titanfall, and Activision’s hopeful “next billion
dollar franchise” Destiny.
Modern Warfare 3 seemed to be rather telling of how talented
Sledgehammer games is. After the Activision vs. Jason West and Vince Zampella
debacle hit Infinity Ward between MW2&3, and much of the core team at the
studio rapidly dissolved to form Respawn, the final chapter in the Modern
Warfare saga was looking bleak. But the critical success of Modern Warfare 3 is
largely credited to the aid of Sledgehammer. Some could argue that their absence
from Ghosts might have contributed to its short comings; either that, or
perhaps the added cooks Neversoft and Raven Software fragmented the process, or
maybe it was the hassle of getting the game ready for next gen hardware under
its already pressured schedule. Hypotheticals aside, Sledgehammer Games has clearly
done something right if Activision approved the studio to take the lead of
every third Call of Duty title.
And that term “third” is so refreshing to hear.
Despite the incessant criticisms of the franchise, up until
Call of Duty: Black Ops 2, the series has managed to produce great shooters
that offer something significant to the franchise; and this happened on just
two year cycles. Now that we’re going to be delivered Call of Duty titles that
have been in development in almost the same average time as most AAA projects,
and now that we have two talented studios (sorry Infinity Ward) instead of one,
we can at least look forward to possibly two more years of great Call of Duty
titles.
Call of Duty: Ghosts effectively turned me off the franchise
with Titanfall just around the corner. And though I won’t say that I’ll return
with the same level of investment as I have before, hearing Sledgehammer take
over this year’s Call of Duty with three years of development absolutely made
me more excited for the franchise moving forward.
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