By Jamaal Ryan
The movement towards smaller, more intimate development is
hardly new. Self-publishing has been successful for many developers looking to be
masters and commanders of their own vision, and crowd-funding has likely given
birth to more games than any single publisher has within the last few years. News
hit today putting this continuous phenomenon into new perspective along with
the names of two major creative directors attached.
GDC released polls taken from their “State of the industry
report” which lends statistical context to the direction of the industry. Out of
the games industry professionals polled, 64 percent stated that they are not
working with a publisher on their current game. In addition, more than half are
moving over to development on mobile and PC platforms.
Speaking of shifting over to PC, veteran game designer Cliff
Bleszinski spoke about his attitude towards which market he’ll develop for.
While admitting that Gears of War’s direction didn’t quite live up to his
original vision, he firmly states, “I'll never make another disc-based game for the
rest of my career.” Instead, Bleszinski sees value in the PC market and
the community intimacy that it facilitates. He looks to games like RUST as
inspiration.
But perhaps the shocking unveilings that happened today comes
from Irrational Games which, as stated by co-founder Ken Levine, will become
considerably smaller and vastly different from the studio that brought us
Bioshock Infinite.
Levine, “I
am winding down Irrational Games as you know it.”
Levine will lay
off all but 15 employees at Irrational – which holds well over 100 employees –
and stated that the new direction for the studio will be focused entirely on
story driven, digitally distributed experiences.
Though this
gradual pendulum swing has been in motion for quite some time, seeing glaring
statistics and two big name creators remove themselves from the traditional
games model is a profound illustration of where the market is growing.
As a console only
gamer, this is irrationally unnerving. I admittedly gravitate towards these
bombastic, high budget experiences that aren’t quite devoid of creativity, but
sacrifice artist’s vision for the sake of mass appeal. I disagree with Jim
Sterling when he says that, “Nobody wants these kinds of games” when millions
of copies of these games are sold every year.
But my unnerved
reaction is, as I stated, irrational as the unfathomable sales figures of these
games will ensure that this model doesn’t go away. Regardless, this independent
agency of creative talent is undoubtedly healthy for the industry as ideas
uncontaminated by the executive focus of demographics need to be created.
For more information, check out Ken Levine's official statement, and Cliff Bleszinski's interview with Gamasutra.
No comments
Post a Comment