By Jamaal Ryan
“Just think of paying 99 cents just to get Mario to jump a
little higher.”
The fuck?
After Nintendo’s catastrophic cuts in its forecasts for both
the Wii U and the 3DS, Nintendo announced some significant new endeavors and initiatives
that the company intends to steer towards, such as higher focus on R&D on
the Wii U’s hardware to make the Gamepad more relevant, re-establishing a new “Quality
of Life” initiative which includes non-wearable hardware, and they have even
considered mobile as a platform to syphon consumers to their main software and
hardware.
Though some say that Nintendo doesn’t take pressure from its
shareholders, the fact of the matter is that it is, indeed, a publically traded
company. However, shareholders such as hedge fund manager Seth Fischer, who’s
responsible for the above quote, isn’t just out of touch with what Nintendo’s
desired business philosophy is, but is completely out of touch with the game’s industry
in general.
While an easy fall back option for sustaining revenue, micro-transactions
is a finicky concept that can contaminate game design so easily. It’s like
chemistry; one wrong agent or even the incorrect amount, and it could turn
toxic. Free-to-play models have struggled under unseen financial influences and
proper game balancing to strike the well between being profitable and not being
“free-to-win”. That’s why Zenimax stuck with the decision to charge players
with a subscription fee for The Elder Scrolls Online. Giant Bomb’s Jeff
Gerstmann, Brad Shoemaker, and Vinny Caravella talked about free-to-play as a
model that “makes you get through all the mundane shit to get to the end faster”
(not a verbatim quote). It becomes less of a game that you bought and more of
an arcade machine on the go. Drop 25
cents here.
Outcries have not been in short supply about Dungeon Keeper’s aggressive in-app
purchases for basic items that were in Peter Molyneux’s original game, a game
that now Molyneux calls “ridiculous” and outspoken critics such as Jim Sterling
berates that, “"It's free to wait, but not to play anything." Other classic titles such as Tales of Phantasia have also been
aggressively riddled in app purchases. Touch Arcade’s Shaun Musgrave’s
strapline for his review reads, “How to destroy a classic in three simple steps”,
and discusses at length about how absurd omissions and monetization completely
breaks the game.
Charging consumers 99 cents basic game mechanics goes far
beyond the parameters of what Nintendo is willing to consider which, as we’ve
heard thus far, does not include full-on mobile support at this time. It also
insults the intelligence of consumers. Imagine paying for a Fire Flower or a
Tanooki Suit. Imagine having to pay to unlock worlds 4-8? Nintendo isn’t
completely evasive to in-game purchases however. The recently released American
version of Darumeshi’s Sport’s Shop, better known as Rusty’s Real Deal Baseball,
plays with the concept in questionable but interesting ways with its haggling
feature that allows players to “negotiate” actual prices of mini games with the
in-game anthropomorphic store owner.
But to Dungeon Keeper-ize Nintendo mobile games? Fuck that
noise.
Writer's Note: Siting corrections embedded to Jim Sterling's Dungeon Keeper Review
Writer's Note: Siting corrections embedded to Jim Sterling's Dungeon Keeper Review
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