By Jamaal Ryan
“I’ve got about 10 million, so that’s something we can work
with in starting our game.”
That’s not something you’d expect to ever hear from a 15
year old, but that’s what I heard from a fellow player while playing Gardens
& Graveyards mode in Plants vs. Zombies: Garden Warfare.
For privacy reasons, I’ll refer to him as ‘Mark’, as neither
he nor his friend, who I’ll call ‘Fred’ that I met briefly in an earlier match,
have decided to go public on their alleged projects as of yet.
“We’re kicking around a few ideas,” he says as he discusses
concepts that him and his friend have brainstormed. Staying away from genres
like shooters, Mark and Fred are looking to create social experiences,
something that the industry from top to bottom is moving more and more towards
from TheCastle Doctrine, to Destiny, to No Man’s Sky. One of them in which includes a concept that sounds
all too much like ReRoll, a highly
ambitious open world RPG coming from former Ubisoft devs Julien Cuny and Louis-Pierre
Pharand.
“We haven’t considered Kickstarter since funding isn’t a
problem for us.” Mark looks to paying for all the development costs, including equipment
as well as hiring staff out of pocket.
Speaking with Mark, I got the sense that all ideas are
intangible concepts, all except for one in which Fred, whom he met over an
online match in Call of Duty, has had in the back burner since his separation from
his partner who, according to Mark, completely compromised the entire project. I
immediately got a hint of Phil Fish and his dispute with his ex-business
partner that was dramatically portrayed in Indie
Game: The Movie.
“That’ll likely be our first game and we’re looking to
launch it next year.”
Details were scarce as we were too busy blowing each other
up in PVZ: Garden Warfare, but as I continued the discussion with this young
teen, it became less of an interview and more of an informal consultation, and
he played the role as the client.
As he talked about their interest in looking at the Xbox One
as a target platform for their games, we discussed how investigating getting
involved in Microsoft’s ID@Xbox program,
how shipping the cheapest title can potentially fund future projects, and how
communication with other indie developers is vital in bouncing off ideas for
their projects. These were ideas that I generated in the discussion, all in
which he stated that inspired him to seriously take them into consideration. We
then exchanged contact info to carry this conversation on, with both him and
Fred, in the future.
But let’s be realistic here; this is a 15 year old on Xbox
Live, albeit a well-spoken one at that. He could be yanking my chain looking
for attention and thought that fabricating a story about having $10 million to
fund game development would impress me. I could, if it were true. Though not
completely out of the realm of possibility, even if this was largely or
completely fabricated, they are ambitions, ones that many of us had when we
were young. Perhaps our discussion incepted an idea in taking game development
seriously, and I could have been one of the first to have a serious discussion
with a future indie developer.
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