By: Jamaal Ryan

Sony didn’t have much in terms of software in comparison to Microsoft. There weren’t a high number of surprises, new franchises, and even game demos in the press event. But there was something deeply profound about Sony’s message to the video game consumer.
A PULSE OF VITALITY
Last year’s Playstation press conference received criticisms over the lack of Vita presence on stage. This year wasn’t much different, but Sony decided to lead their press conference with a Vita line up:
Batman Arkham Origins
Counter Spy
Destiny of Spirits
Doki Doki Universe
Killzone Mercenary
Tearaway
God of War HD 1&2
Final Fantasy X and X2
Flower
Dead Nation
The Walking Dead: 400 Days
Neat little titles such as Doki Doki Universe, Counter Spy and Destiny of Spirits look to give a proper handheld feel. The remaining games listed were either games we expected such as God of War HD 1 & 2, or games that we heard of quite some time ago only to see a proper reveal now like Final Fantasy X and X2. But with the amount of attention given to Vita in comparison to everything else, this felt more like a, “Let’s just get this out of the way before we move on to the big game.”
PLAYSTATION 3: YEAR EIGHT OF TEN
We’ve seen Pupperteer and Rain well before E3, so their presence wasn’t all that significant. It was nice to see gameplay footage of Arkham Origins, though it simply looks like another Arkham game, which is less exciting the third game in within four years. Grand Turismo 6 was sexy as hell, almost as sexy as Drive club and Forza 5, but it was Beyond: Two Souls that took the PS3’s attention by storm.
We’ve seen Jodie as a little girl specimen, and on the run with a very present Aiden guarding her; but we never saw her quite like this. In the first half of the trailer, we see Jodie undergo some grueling training from basic boot camp trials to brutal hand to hand combat. Then, fully prepared as a CIA operative, Jodie has been assigned a mission to single handedly eliminate a Somali warlord named Jamaal (God damn it!). This adds a new exciting layer to the fiction of Beyond: Two Souls, further solidifying Cage’s claims that the story will cover many facets that chronicle Jodie’s life.
About Beyond: Two Souls
In revealing more about the story in Beyond: Two Souls, Quantic Dream’s CEO Guillaume de Fondaumiere stated that Beyond’s narrative will not be played in chronological order. In addition to it being a unique method on how the story is delivered, you’ll face the consequences of your actions as well as Jodie’s in a particular order that when pieced together chronologically, it will begin to make more sense as you progress.
In this particular section shown at E3, character navigation was a lot more traditional than Heavy Rain. As shown here, the player will have control over both Aiden and Jodie. As eluded to in the game’s debut trailer at E3 last year, Aiden can possess enemies and either kill them out right, or use them to kill their own allies before offing them themselves.
As demonstrated by her combat abilities, Jodie is very capable on her own as well. The combat system, like the navigation, lends more control to the player. It’s essentially a simpler, more intuitive control scheme; and while it’s difficult to get a solid handle on it just from explanation, many have complimented its simplicity. Theoretically, it boils down to a game of opportunity as the combat will slow down during scenes which indicates the player to register a quick movement of the joystick which will then trigger Jodie to react. There are no prompts, so that wasn’t just the developer omitting the HUD for the presentation. I’m very skeptical as to how simple it will be to react in combat until I get my hands on.
This violent, and dare I say tonally conservative level of the game was radically different from what we’ve seen in previous vertical slices of Beyond. I use the term ‘conservative’ loosely because it shows the range of themes covered in Two Souls, from a homeless Jodie delivering another homeless woman’s child (shown at the Tribeca Film Festival) to Jodie the CIA operative sent to assassinate a Somali warlord, we will see the dynamics of Jodie’s growth through the 15 years of her life.
Beyond: Two Souls releases in October 8th 2013.
PLAYSTATION 4: CONSOLE REVEAL PART 2
You can all shut up now, we’ve seen the box.
The Playstation 4 is the sexiest home console I’ve ever seen with a sleek, sharp, angular and very Japanese look. It makes me excited to sit it right next to my Xbox One as two stark and even intimidating looking consoles.
Because Sony spent almost its entire time on games rather than media and entertainment at the Playstation 4’s reveal in NYC, it was inevitable that they had to take some time discussing such subjects at E3. Thankfully, they only spent barely 10 minutes announcing Redbox Instant – released earlier on 360 – Live Events, and Flicker. But what was the most touching was Shuhei Yoshida’s adorable presentation with the Twitter photo of the Podcast Beyond crew on stage. BEYOND!
THE ORDER
The Order 1886 was probably the freshest title at Sony’s press conference. The aesthetics of it were very reminiscent of the Resistance franchise; taking an alternate historical approach, this time in Victorian London, and putting a sci-fi spin on it.
What was seen in the trailer was a group of seemingly specially trained individuals who were brought into a gated property in what could be Whitechapel London, who were then ambushed by what looked lik werewolves. Each of the four carried unique weapons such as a napalm launcher, a gatling gun, and the last which looked like a rail gun. Though it was claimed that the trailer was shown in engine, no gameplay was shown.
PS4’S IMPRESSIVE LAUNCH SHOOTER
Killzone Shadow Fall’s time on the stage more so than the Playstation4 event, left some wondering if this next gen title will bring anything substantially defining beyond prettier graphics. It’s a neat looking shooter, with the presentation showing off an accompanying drone that can deploy shields and provide aiding fire in battle. But I still wasn’t convinced how Killzone’s bringing the next generation of shooters to Playstation 4.
About Killzone Shadow Fall
Guerilla continues with its international wartime inspiration 30 years after the events of Killzone 3 with Killzone Shadow Fall’s Cold War like setting; having the Helgast and the ISA living side by side who are however separated by a vast Berlin inspired wall.
Just as every console should launch with a racing game, every console should kick things off with a first person shooter. Guerilla Games have proven to be among the best developers on Playstation 3, next to Naughty Dog, to bring the full power of Sony’s hardware and project them on screen. We’ve seen some of what’s in store with the look of a pre and post terrorized city from the Citadel-esque sheen to covering everything in fiery rubble. At E3, we get a more organic look and feel with the jungle environment which looks expectedly stunning.
The E3 trailer didn’t entirely do Shadow Fall justice as to the new gameplay mechanics. The ‘Owl’, the drone seen in the trailer, can enable you as a Shadow Marshall – Killzone’s version of a seal team 6 soldier – to zip-line himself across chasms and even as far as from one observation tower to another (approximately 15m maximum), and stun enemies for a temporary advantage along with the deployable light shield. The Shadow Marshall himself has the ability to see his enemies behind cover and, as the developer unveiled after its first viewing, slow down time with Adrenaline Mode with the use of one health pack.
These tactical advantages are complimented by the expanded level design of Shadow Fall. Not only is the new Killzone far prettier than previous games, but the environments are more open, giving you free rein to complete objectives in the order of your choosing; this is a huge relief from Killzone 2 and 3’s unapologetic draw from Call of Duty’s linear design.
Managing director of Killzone Shadow Fall Herman Hulst mentioned that Guerilla Games has a new IP in development. Killzone Shadow Fall will launch with the Playstation 4.
THE SECOND CONDUIT
Image source: Gamersyde.
Right before another showing of Knack, one of the most satisfying gameplay trailers was none other than Infamous Second Son, giving us much more than the “You are not in control” trailer back in February. We now know a little more about Delsin Rowe, the main lead in Second Son.
It appears that his older brother is a detective who was seen reprimanding him about having to arrest Delsin countless times. His brother also looks to be the go-to inside man for Delsin who’s bound by the confines of the law as we see him leading him to a high security facility but unable to accompany his brother any further.
The banter between Delsin and his brother is telling to the kind of character the new protagonist is. Delsin is the near opposite of Cole who embraces his powers bragging about not seeing a downside to them. Cole was better realized in Infamous 2, but with the voice of Troy Baker – quickly becoming the most popular voice actor in the industry – we can expect a more interesting character.
Some of the abilities in the trailer look reminiscent of Infamous 1 and 2 such as shooting energy projectiles out of his hands and what looked like him draining the life out of an enemy. New abilities we see include his melee weapon, chains wrapped around his wrists which looks more like Kratos’ Blades of Chaos (without the blades) more than Cole’s Amp from Infamous 2. We also seen him vanish into smoke in a ventilation duct and shoot out of the roof vent to gain some air time. The trailer closed with one of the most popular moves from the Infamous series, showing Delsin Shoot up in the air with a smirk on his face before crashing down, eradicating his foes in a massive shockwave.
About Infamous Second Son
Second Son takes place 7 years after the events of Infamous 2, following the good ending to that game. Delsin is in constant conflict with the Department of Unified Protection (DUP), which is similar to today’s Homeland Security. Conduits like Delsin are labeled as bioterrorists who are hunted down by the DUP.
Much like Killzone Shadow Fall, Second Son is adding more to the experience than just better graphics. It is said the environmental damage is permanent, even after you leave and return. Deslin looks even more agile than Cole, which says a lot being that by the end of Infamous 2, Cole can reach from one end of the city to another with near seamless fluidity. In one encounter, we see Delsin fire some energy blasts at his enemies, turn and shoot through the roof of a ventilation duct, and hover back over his enemies; all within the matter of seconds.
Delsin is also the Megaman of Infamous. He just isn’t able to use the smoke abilities that we’ve become familiar with; he can also absorb the powers of others and make them his own. In some gameplay footage, we see him violently erecting spikes that shoot out of the ground and fling his enemies into space.
As much as we wished that Second Son would be a launch title, it will release in February 2014.
QUANTIC COMEDY
Imange source: engaget.
I was one of the few that blindly appreciated David Cage’s speech of polygon count and emotion at the Playstation 4 reveal, mostly because I become stupidly infatuated with everything he touches. But that speech that meant little to many, paid the hell off at their E3 tech demo. Its timing was strange, as Quantic Dream usually releases tech demos just prior to their next title.
We’ve seen this in The Casting before Heavy Rain and in Kara before Beyond. But being that Beyond has yet to release, seeing the Dark Sorcerer was unexpected. It starred the old man featured in the model image from February, now as an ominous sorcerer conjuring up dark magic right before it takes a hilarious turn. If this is what we can expect from Quantic Dreams next game, then we are THAT much closer to an indistinguishable parallel between digital and live action.
THE INDIE CIRCLE
Sony continued to flex its game partnership muscles with the endearing showcase of indie titles. After leading with Transistor, Sony displayed the following titles in a very personal way, giving each game a space to share the stage:
Don’t Starve
Mercenary Kings
Octodad
Secret Ponchos
Ray’s The Dead
Outlast
Oddworld New ‘n’ Tasty
Galak-Z
From the Playstation Vita to the Playstation 4, it’s clear that Sony is continuing to facilitate an open relationship with indie developers.
SQUARE TAKES ITS FAN-BASE BY STORM
Square has made me excited for Final Fantasy again. Some bits and pieces were hard to follow in the hodge-podge of elaborate cinematics, but Final Fantasy XV seems to be taking an all new approach to Final Fantasy gameplay with what looks to be a full on action RPG with no battle stages separate from the environment.
Lastly, though this announcement isn’t for me, I know plenty of people who are excited for the announcement of Kingdom Hearts III, and there were probably less who were excited of Final Fantasy XIV.
UBISOFT’S MASSIVE PAIR

ASSASSINS CREED IV: BLACK FLAG
Outside of the technical difficulties, AC IV showed some impressive footage ranging from stalking a target, to escaping a hail of canon fire, to naval battles before ending with a ship boarding fight. However this did little in exciting me for the AC franchise. It didn’t address (which might not have been capable of showing in a press conference time slot) the rigidity of AC 3 in which you failed missions if they weren’t completed in the exact fashion required from you. AC IV promised to rid that constricting game design, though nothing was shown for it. After three disappointing installments in my experience, I will have to see a lot more of Black Flag in order to consider it.
About Assassins Creed IV
The world of Assassins Creed IV black Flag is massive, boasting over 50 locations and 75 mini locations – your satellites off the coasts of the main lands. Throughout this vast Caribbean space lays incentives and collectibles that will, one way or the other, have a purpose in upgrading Edward and his ship, the Jackdaw.
Interestingly enough, game director Ashraf Ismail claimed that they took inspiration from Far Cry 3 in terms of upgrading Kenway’s equipment by using hunting and whaling. There are plenty of little touches in making the open world involved, from purposeful collectibles to earning upgrades for Kenway and his ship through hunting and other means, all in a vast uninterrupted open world.
Companion missions, which players might recognize from previous AC games where you were able to send off agents to gather resources for you and bring them back, are now more interactive with Edward’s fleet ships that can be sent out to pillage and plunder other ships. Instead of it being a simple numbers of probability game, you can even jump into those missions and help them fight and achieve their goal. Being that you can assist your fleet in plundering, you yourself can do the same to any ship that you face. This is similar to what we see when an RTS allows you to play as a unit to help steer the tide of battle.
 Ismail stated that they tried to implement naval combat into multiplayer, however in the end, they just weren’t able to pull it off. Though it’s disappointing that such potential was lost, it’s nice to see the developer attempt something so ambitious and we can hope that they will continue to work on the AC franchise to see if they can marry multiplayer on land and on sea. In the meantime, AC IV introduces a new mode to their assassin vs. assassin gameplay with Games Lab where players can customize their own matches.
Assassins Creed IV Black Flag will be available at the end of October this year.
WATCH DOGS
Watch Dogs showed more impressive gameplay with Aiden’s access to the connected environment. In this demo, Eden must help his friend T-Bone escape as he’s being hunted down by mercenaries. After evading the police, Aiden is spotted by a samaritan who attempts to make a phone call right before Aiden simply walks up and smashes the phone on the pavement.
He then hacks what almost looks to be a pay phone to access the camera to the room in which his friend T-Bone is trapped in; he then triggers an audible diversion that allows T-Bone to escape the room.
Outside of the establishment, he hacks the security cameras in a sequence where Aiden guides T-Bone behind cover before they reunite and make their escape.
While T-Bone gets away, Aiden has to make it out on his own. As the police close in with a chopper, another person on stage is shown using a tablet to trigger what looked like an EMP blast that fudges the chopper’s control systems. Aiden sprints down the main street, calling up traffic barricades which the troopers crash into, right before he’s caught by police who command him to surrender. With cell phone in hand, Aiden creates a black out, giving him the chance to incapacitate the officers, beating one down and shooting the other two in the legs with a targeting system similar to Red Dead’s Dead Eye.
We’ve seen enough of Watch Dogs that at this point, nothing will make us more excited other than getting our hands on the damn thing. But at least in this demo, we get a better sense of how much control Aiden has over the city of Chicago.
About Watch Dogs
Watch Dogs supports a number of types of gameplay approaches; the main three being action, stealth and hacking. For me, it was difficult to immediately pick up on the three different play styles in Sony’s conference. Stealth was seen early in the demo with Aiden abiding by the traffic laws and stopping his vehicle when patrols were nearby. This will give anyone who has successfully evaded the police immediate nostalgia, such as myself. Hacking was demonstrated in getting T-Bone’s tail out of the apartment by guiding him indirectly through the cameras.
Watch Dogs has a very “stay connected” feel both in its single player and its multiplayer. As seen in the on stage demo, players who are using a smartphone or tablet can also interact with another player’s game. Using the demo as an example, when in a bind, your Aiden can send out a signal to all of your friends who will receive a notification on their touch device. If they so choose, they can respond to that signal, and in a top down view of your location, they themselves can interact with your game, disabling traffic lights, knocking out power, or even hacking choppers directly.
Multiplayer also brings an oddly-synchronous dynamic to competitive play. Both can be involved in challenges in which one player as Aiden on the console or PC can make an attempt to complete an objective while the other player with the touch device can be using everything at their disposal, including the Chicago police force, to prevent you from reaching your objective.
Watch Dog’s unique gameplay features such as hacking, stealth vs. actin gameplay, all in the first city open world title for the next generation is enough to separate it from the behemoth franchise installments releasing later this year, that being Saints Row IV and GTA V. And though it remains to be seen that it’ll live up to its ambitions, this new IP certainly looks promising.
Look for Watch Dogs on November 19th this year.
MMO’S AND MM-SHOOTERS

THE ELDER SCROLLS ONLINE
(Let’s forget that the awkward conversation between Lebron and James even happened.)
Sandwiching the announcement of Avalanche’s Mad Max title was two of what could possibly be among from most played multiplayer games of 2014.
I remember when I was first introduced to The Elder Scrolls franchise by one of my friends, he stated that Morrowind played like an off-line MMO. I don’t have the dedication or the patience to partner up with friends. But with the trailer’s quick reference to embarking on quests “alone”, if The Elder Scrolls Online can deliver an experience like what I did in Skyrim, then I might be interested in making this my first MMO-RPG.
About The Elder Scrolls Online
Set 1000 years before Skyrim, The Elder Scrolls Online takes place in Cyrodiil which was the setting for Oblivion. Here, players can join up with one of three alliances: Daggerfall Covenant, Aldmeri Dominion, and the Ebonheart Pact with the meta goal to crown their emperor. The game of crowns boils down to acquiring more land than the other faction to build up their alliances.
Players can take to arms in Siege Battles, a way to take over keeps which will bring hundreds combatants in a battle for power. Even outside of PVP, you have the potential to run into plenty of other Elder Scrolls players in Zenimax’s Mega Server which theoretically eliminates server boundaries. Game Director Paul Sage did state however that they’ll find ways to balance the player count to ensure things like having hundreds of players battling single monster doesn’t occur.
Character progression evolves on the flexibility from Skyrim. There are 4 basic classes that hold their own skill lines; in addition to that, there are skill lines attached to your race as well. Additional skill lines can also be opened up with the different guilds you can join. Akin to games like the lost gem, Kingdoms of Alumar, your character abilities can be very versatile and drastically different than from what your original skill line allowed you to do.
Staying true to the Elder Scrolls feel, Online allows players to view the world in both first and third person; with third person allowing situational awareness and first person making combat feel more visceral and kinetic, both have always been appreciated in the franchise. In addition, TEOL has stripped away many of the HUD elements that you typically see in an MMO game – with the exception of a task bar that’s minimal yet contextual to your actions.
Quests adhere to the similar design seen in past entries where one thing leads to the other, and then the other, and then you realize you’re nowhere near your point of origin. Even with other elements such as stealth, crafting, the aforementioned guilds and NPC companionship (though there are no dragons), Zenimax is making every attempt to TEOL feel like an Elder Scrolls game while delivering that massively multiplayer online experience.
Beta signups for TEOL can be done at http://www.elderscrollsonline.com/en/ and the full game will release in Spring 2014.
OUR MULTIPLAYER DESTINY
There’s something about Bungie’s games that draw you in. The former Halo studio historically puts so much effort into making their games look distinct, their worlds massive, and their settings oddly soothing despite the firefights. As a developer who’s worked so long together, that feel has effectively transitioned into Destiny.
We watch as two Fire Team members enter an abandoned building in the dystopian outskirts where if I was playing, I would explore in the opposite direction just to see how far the world stretches. The enemy encounters were very different from what we’ve seen in Halo. From the dimly lit halls to the boss room, the two only encounter Grunt-grade Fallen opposition up until the Rixis Archon Slayer, casting “space magic” and aiming down the sights. Missions seem to follow a very Borderlands 2’zy objective of shooting s**t to grab more loot. And in a game like what Destiny aspires to be, for most, that will be the only reason to play.
The following Public Event debuted with a jaw dropping entrance with a massive explosion set off in the distance knocking down surrounding towers followed by a looming ship passing overhead with another Fire Team rolling in on sick looking hover bikes. Accompanied by the third member of their Fire Team, the battle that ensued was very much a like a small scale raid in a first person shooter. Drop ships swooped in delivering enemies by the truck load as the Fire Teams multitasked taking them out and concentrating fire on the Devil Walker, a giant heavily armed spider tank. We see each member unload their full arsenal of space magic and killer weapons, firing on foot and from above on jetpacks.
It was the proper way to close the show with one of the most highly anticipated franchises of the full next generation.
About Destiny
As you may already know, in Destiny you will be able to choose between 3 different classes, all of which will have their own specialties. However Bungie stresses that there will be a lot of overlap in an attempt to relieve players of regretting class decisions. But to take advantage of the different specialties, players will be able to use multiple classes.
Players will be able to put together their own Fire Teams, folks who team up to complete quests and even compete in PVP matches.
In the quest to continue making your destiny your own, each hero will be accompanied by a Ghost, little drone companions that are issued to players which will potentially be customizable throughout your time in Destiny. As already revealed, players will be able to acquire their own ships, but we now know that they’ll become your own personal storage, holding all of your loot and vehicles as well.
One of the obvious advantages of next gen technology is the seamlessness of match making we’ve seen. In Destiny, you can be embarking on your own quest, and then just around the corner, as seen at the Public Event at the end of the demo, orders of players will be present pursuing their own objective. To answer those that want to have a more solo experience, Bungie is well aware of that and assures players will know the type of space they’re in whether it’s private with just them and/or their Fire Teams, or a space with the potential to run into other players.
The most important thing to me coming from Bungie is their intentions on crunching down on time commitment. Their goal is to ensure that even within 20 minutes, you can accomplish something. That transitions to Bungie allowing players to go in solo or roll with fire teams, and engage missions cooperatively or match up competitively. The emphasis on the freedom of time investments and catering to your style of play are very significant claims for a game that is persistently online with MMO like qualities.
Destiny will release in 2014.
PRESS CONFERENCE OVERALL
The ear-to-ear grin on Jack Tretton’s face said it all, Sony killed it.
The message “for gamers, by gamers” from February spilled over into E3 in a way only Sony can deliver. Yoshida announced roughly double the amount of titles in development in Sony’s World Wide studios, 20 of them within the next year; a somewhat sucker punch to Microsoft’s 15 while showing off Playstation’s unmatched exclusive build. While most of the games themselves weren’t there, the Playstation brand has such an established base that it earns the consumers’ trust.
On top of their in-house studios, the ‘Indie Circle’ was one of the most eloquent showings in the history of E3 press conferences.  The 9-game stage was an effective statement calling all to indies that Sony’s platform is a publisher free space where devs can reach a wider console community.
A few inevitable non-favorites snuck in between such as the ultimately painless entertainment round that ran under ten minutes, and the announcement that players will be paying for Playstation Plus which will be integrated with standard online functionality.
But in an unexpected beautiful mudslinging fashion, Sony injected mercury in their boxing gloves and struck Microsoft with three critical blows:
  1. The Playstation 4 will ‘fully’ support used games, allowing the trading of discs with friends, trade ins with retailers, overall, having full ownership over disc based games.
  2. The Playstation 4 will not require an internet connection for title authorization.
  3. The Playstation 4 will launch at $399
This received a resounding standing ovation by the audience and myself at home. And regardless of the fact that Sony announced that third party publishers will be free to impose their own policies to incentivize consumers to purchase new instead of used, and regardless of the fact that frankly, Sony largely said, “We will keep doing what we were doing,” it was the bold message directed with an avuncular finger pointed at the gamers while sticking the middle finger off behind them at Microsoft that rang to true to viewers.
This overwhelming response must have been reflected in next gen 3:2 (PS4:XBOne) preorders, which forced Microsoft’s hand to pull the disc licensing/online DRM policies completely from Xbox One’s features.
“On Playstation, concepts like ‘true consumer ownership’ and ‘consumer trust’ are central to everything we do.” Typically I gloss my attention over the marketing “philosophy” of corporate executives. But from what we’ve seen at Sony’s press conference, there’s actual meaning behind this consumer centered approach.
By: Jamaal Ryan

Writers Note: The following impressions are based solely on visual observation as I didn’t get a chance to go hands on with the Best Buy featured games.
POKE-CHROMOSOMES
Nintendo opened with their dry load (which also happens to be my most anticipated handheld title of this year) with Pokemon X Y. The added new Fairy type, believe it or not, is an exciting addition to Pokemon’s elaborate rock-paper-scissors system; and though as much as I would be tempted to write off Tamagotchi-like interactions with your Pokemon, this could easily sneak up on me as a care-taking pastime.
However I still can’t get over the 3D graphics of the game. While many of us previous or longtime fans have waited for a 3D console version of Pokemon (neither Gamecube versions lived up to our expectations), there still hangs a cloud of disbelief that Game Freak finally broke away from their near 20 year sprite art direction, and above all else, remains the primary reason why I’m looking forward to their releases.
About Pokemon X Y
The artists over at Game Freak have taken every opportunity to work the 3DS hardware to render full 3D models of each Pokemon. To capture this in battle, the game even features moving camera angles that will pan around the dueling monsters. In this jump to a new dimension, Game Freak has based the land off of France, an interesting inspiration to complement its new visual style.
Along with the game’s new 3D model presentation, Game Freak is bringing a number of new features to the Pokemon franchise. Some of the new features include team battles. Occasionally, players will encounter five team battles, in which your roster will battle against 5 Pokemon. Players can also look forward to air battles, where floating and winged Pokemon can take to the skies and duke it out.
There have also been work on the game’s connectivity where those that you meet up with online move from Passerbys to Acquaintances to Friends where you’ll be able to battle with them more frequently.
Pokemon X & Y will be launched in October 12th 2013
WHAT HAPPENED TO GALAXY 3?
That was the sound of millions of deflating smiles.
Predictions were abound as to what the new Mario title would end up being at this year’s E3, Mario Galaxy 3 (not an actual 3rd Galaxy game, but you get the idea) being the capital amongst all of them. When the trailer ran for Super Mario 3D World, viewers such as myself waited, and waited, and waited until the final minute of Nintendo’s E3 Direct passed and there was no other Mario game, no BIGGER Mario game.
It was disappointing to say the least that Nintendo opted out of looking at the next big step for the proper Mario franchise along the lines of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxies 1 and 2. Ostensibly, Mario 3D World is a consolized version of the stellar 3DS title, much like New Super Mario Bros. U was New Super Mario Bros. 2’s console big brother, and the Wii and DS pair before it.

Every single one of the previously released games are fun, just as Super Mario 3D World will undoubtedly be. And new elements like 4 players in a 3D space and the Cat Suit will bring an unexpected change to the franchise. But  with this handheld-console, handheld-console dance that we’ve seen for a few years, and expecting a “new Mario title” to be aiming higher than the stars in Galaxy, to see yet another iteration of a Mario sub series that too started on the handheld is, ultimately, a pleasant disappointment.
About Super Mario 3D World
Multiplayer platformers aren’t common, especially platformers that are in 3D. Nintendo showed us how impactful an ostensibly simple change such as adding three additional players changes the game dynamics drastically in Wii and Wii U’s New Super Mario Bros. titles. With Super Mario 3D World, a literal all new dimensional approach has been taken.
Just as multiplayer did in the New Super Mario games, playing with four of your friends brings both a cooperative and competitive element to the game. Things like being able to transfer your star power to another player and picking up and throwing your friend are challenging design concepts to tackle.
Knee-jerk naysayers such as myself will be glad to know that 3D World takes more inspiration from the Galaxy series than initially thought. Nintendo Entertainment Analysis and Development (EAD) Planner and Project Leader Koichi Hayashida stated that they’ve combined ideas from both the 3D Land handheld and Galaxy 2, one of them being collecting star medals (3D Land) and the green stars from Galaxy 2. In a Nintendo Direct about 3D World, Nintendo insists that there are many more Galaxy inspirations.
We can expect a whole lot of new ideas, such as challenges that include running around with a potted plant that eats a line of other Piranha Plants in a sprint, and mazing through transparent pipes while changing directions to avoid hazards.
It’s difficult to point out the number of “Galaxy-esque” influences in the viewings of Super Mario 3D World, granted I never got the chance to go hands on with the game. Visually, the gameplay looks like a blown up 3D Land with multiplayer implemented design, not to belittle the significance of both aspects.
We shall see if 3D World is the Mario game we’re looking forward to, or just a mere pacifier before Mario’s next revolution Holiday this year.
HOVER-POWER-SLIDING INTO NEXT GEN
Mario Kart 8 brings another handheld inspired element in Nintendo’s E3 direct, but in a far less disappointing way than Super Mario 3D World did. Gliders and underwater racing are back from Mario Kart 7 which added new but not entirely significant changes to the Mario Kart formula. What this game brings is the new kart and bike anti-gravity transformations which allow players to ride along walls and upside down, very much akin to the F-Zero series. Outside of the inclusion of driving styles, the trailer failed to show new items, which is arguably the last essential third of the Mario Kart experience.
Though there have been many claims emphasizing Galaxy’s influence on Super Mario 3D World, Mario Kart 8 shares the visual aesthetic best with the edgier, and of course, gravity defying tracks.
Mario Kart 8 is a very Mario Kart looking game, and there isn’t much more than what we expected, but we can finally see the benefits to what HD has done to a Mario game, which inches to be the best looking Mario themed title (Smash Bros. included) on Wii U.
About Mario Kart 8
There didn’t seem to be much new reveals of Mario Kart 8 outside of what was shown in the Direct trailer. As we’ve all seen, antigravity mode is the new stand out game changer for Mario Kart 8 thus far, offering alternate routes to the standard course.
The electromagnets that grip your Kart or bike to the pavement don’t bring much of a difference when it comes to control, however drivers will have to be extra careful as running into another racer will cause both of you to spin out (though it won’t be as detrimental as running over a Banana Peel), and hitting anything else will knock your speed. With such risks for riding walls and ceilings, it’s safe to assume that shortcuts will unfold if you defy gravity.
Nintendo was tight-lipped about online features, but they stated that they’ll be similar to (and hopefully built upon) Mario Kart 7’s for the 3DS, supporting 12 player online races. They did add however, that players will be able to share clips of their races over Miiverse via Mario Kart TV.
Mario Kart 8 will release in Spring 2014.
NINTENDO STRETCHES ITS LIMBS
Image source: Gamereactor
Between their major game announcements, Nintendo revealed Wii Party U, an expected installment after the game’s huge success on the Wii. In addition, Nintendo demonstrated a response to their community with Art Academy, an application that grants players a robust set of tools to draw, paint and color some fantastic artwork after the overwhelming presence of Miiverse drawings on Nintendo’s social network.
Finally, they rolled out their sizzle reel of third party titles including:
Assassins Creed Black Flag
Batman Arkham Origins
Dues Ex HR
Disney Infinity
Just Dance 2014
Rayman Legends
Scribblenauts Unmasked: A DC Comics Adventure
Splinter Cell Blacklist
Sonic Lost World
Watch Dogs
Cloudberry Kingdom
Duck Tales
D&D: Chronicles of Mystara
Mutant Mudds Deluxe
A MESSAGE-IN-THE-BOTTLE LINK TO THE PAST 
So as a late adopter of the Zelda franchise, The Legend of Zelda: The Windwaker is my favorite Zelda of all time (mind you, I said LATE adopter). The announcement of an HD remake coupled with gorgeous water-color screenshots had my interest, and the idea of new dungeons had me excited.
And somehow that was missing from the Direct.
The interesting thing about the Windwaker for Wii U is that the game is more of an “as you remember it” than a re-imagination. The stills released earlier this year did the game more justice than the footage shown. For me, it had fallen victim to an unfortunate trick of the HD era with footage vs. stills.
I played Windwaker in a vacuum several years after its release, so the Tingle Tuner inspired Tingle Bottle was completely new to me in concept, though no more interesting in execution for this specific title. Other than that, no new content was shown like many had hoped.
For those who haven’t played Windwaker, I’d say there’s no reason to pass up this re-release this Fall as it’s one of the best Zeldas in the franchise, regardless how many or which of them you’ve played. But for the rest of us, we could do better with a new Zelda title that we thought was going to be announced at this year’s E3.
About The Legend of Zelda: The Windwaker HD
The lacking of new content in the Direct was indicative of what will be in the actual product: The Legend of Zelda: The Windwaker HD will feature no new content (not even the much talked about missing dungeons) in the game. Zelda series director Eiji Aonuma stated that the changes that will come to the Windwaker HD will be refinement on the game’s mechanics and mission design.
Some of the basic changes to the HD version will include faster sailing and a more streamlined Triforce quest that many lamented about. But obviously the biggest change is the Tingle Message Bottles. Here players can leave messages that’ll wash up on other players’ shores via Miiverse ala Demon and Dark Souls. While even if I were to play this game, I would hardly grace myself over these bottles, the thought of this being implemented in future titles excites me.
Zelda games are heavily puzzle based, an aspect that has always stunted me, forcing me to turn to strategy guides and video walkthroughs. In addition to being a Nintendo title full of secrets, hosting a player messaging system could potentially richen the player experience, allowing adventurers to discover content in neat ways and contribute to the community at large.
The Legend of Zelda: The Windwaker HD will release this October.
101 MORE REASONS TO ENJOY YOUR WII U
Wonderful 101 is one of the most enjoyable games to watch. It’s like watching Pikmin on a concoction of narcotics, seeing dozens of super citizens jumping around in a collective group, Unite Morphing into insanely large weapons with no avail, and striking even larger enemies to protect their city.
In addition to the title change last year, 101’s controls have integrated proper Gamepad support since its first unveiling at last year’s E3. It makes more sense for precision, but since I’ve yet to go hands on with the screens support, I wonder how it’ll align with the speed of the game.
Looking at 101’s multiplayer is dizzying madness, with up to five players (likely Gamepad and four Wiimote controlled) can take on city terrorizing baddies at once. But something tells me that this game will be local co-op only.
About The Wonderful 101
In this short, but sweet Platinum Games joint, Wonderful 101 neatly balances tablet tracing mechanics and chaotic combat.
The visual style, after first being debuted at E3 last year, gave the impression that this was a split gen title like Twilight Princess. The textures and polygonal details are basic and flat, however 101 makes up for this technical shortcoming with an aggressive assortment of bright bold colors. Coupled with the speed of the game, and 101 exists in its own realm of visually memorizing appeal.
Throughout the periled city, players will accrue power-ups, super-citizens, and purchase upgrades between levels to build their Vultron-uniting entourage. One neat feature is that while in the loading screen, players will be able to practice their skills.
There were at least four Unit Morphs shown at E3 (the weaponized forms that your group takes): a hand, sword, gun and whip. Morphs such as the gun will last longer the longer you draw it. The forms are assumed to have different purposes in battle, such as the whip’s ability to rip off the shielding of a giant armored robot, and the hand and the sword used for solving different puzzles.
The game has kept the analog stick controls seen since the game’s debut. There have been reports of input errors on the Gamepad screen, so players may be able to fall back on the sticks for more consistent control.
The Wonderful 101 will add to your collective minion fix after Pikmin 3 on September 13th.
RETRO FREEZES OUR EXPECTATIONS
What’s Retro been working on?
That’s the question many a gamer had for over two years after Donkey Kong Country Returns. I absolutely adored DK:CR, as my personal favorite Wii title because it genuinely shocked me by its superior level design (though not to Galaxies 1 & 2), and ball crushing difficulty.
Speculations of a new Metroid title and a new IP ran rampant, both in which were fair predictions as no one expected Retro to Return to Donkey Kong Country.
Tropical Freezes announcement was bitter sweet. I, like many viewers and hands on demo-ers, was a bit underwhelmed when learning that Retro was developing another Donkey Kong title, as the studio is highly capable of a very different and equally impressive type of game. With the disappointment of the Wii U’s limited technical capabilities, many looked to Retro as the crown jewel developer to push the platform’s hardware to its fullest. Tropical Freeze isn’t that game.
At the same time, I didn’t grant Country Returns a perfect score for nothing. It’s not only one of the very best platformers on Wii, but one of the very best this generation and among the Donkey Kong franchise as a whole.
The Metroid Prime series and now the new Donkey Kong Country titles, being among the best in their class and platforms, goes to show how versatile Retro’s talents are.
About Donkey Kong Country: Tropical Freeze
Not a whole lot of new features have been shown at E3 for Tropical Freeze. However there were little touches that have been added to Retro’s second go at the Donkey Kong Country series.
In Country Returns, Donkey Kong was able to interact with the environment in different ways, such as ground pounding and blowing. These were essential if players wanted to uncover the different secrets of each level. Now, he can now pluck handles from the ground and even throw enemies in interactive puzzles; both in which give new layers of interaction, and more methods that players need to be aware of in combing through each stage.
Diddy Kong is back with his jetpack boosting abilities, but Nintendo also announced the return of Dixy Kong, who hasn’t been seen in a Country game in over a decade. But along with blond pig-tailed monkey, Nintendo also announced that there will be one other playable character. The guessing game down the list of Kongs begin.
And though not much was shown in terms of new gameplay features, the idea of new characters is enticing. Nintendo hinted at the possibility of different characters having their own special access to secrets in some of the levels. This existed in some fashion in Country Returns with Diddy’s jetpack and mountable animals, but with the addition of two new characters, the level designs are bound to be more dynamic, welcoming multiple playthroughs for completionists.
Donkey Kong will return in Tropical Freeze this November.
NAUGHTY NINTENDO
Bayonetta 2’s showing at Nintendo’s E3 Direct was the most un-Nintendo thing I’ve ever seen at any of their press conferences and Directs, kicking off with the camera aimed right in between Bayonetta’s wide open legs.
It’s nauseatingly over the top action gameplay undoubtedly raised goose bumps (and other thingies). I can’t say much on the behalf of Bayonetta 2 as I’ve yet to play it. After IGN alum’s Ryan Clements called the original Bayonetta "The best action game I've ever played”, it would be criminal to pass up Nintendo’s exclusive sequel.
And again, don’t forget to thank Nintendo for granting the release of this second installment.
About Bayonetta 2
Bayonetta is no stranger to stylish extravagance, with her new look having ear cut length hair, and elegantly brutal attacks with boot attached whips and dual wielding swords kicking angelic foes into instantly conjured torture summons. Looking the part while being lethal has always been her style.
Among many other things, Bayonetta was known for its difficulty. And while its challenging gameplay makes it to Nintendo’s console, it didn’t do so without thinking of accommodating a wider audience. Bayonetta 2 will feature touch controls – tap to attack, swipe to jump – to welcome gamers with less experience. Hopefully those players will be wielding rubber or soft tipped styluses; otherwise they’ll be looking at a rough, tattered up touch screen.
Returning from the original Bayonetta, Jeanne will fight alongside the ebony clad protagonist, assisting her in a variety of ways. It has been announced that Bayonetta 2 will feature a two-player mode. And while details have yet to be revealed, one can easily assume that Jeanne will play a role in some capacity.
Bayonetta 2 looks to be the unrelenting action sequel that fans of the original can expect. Look for Bayonetta 2 sometime in 2014.
X
I can’t discuss Nintendo’s E3 Direct without at least mentioning X. What appears to be a spiritual follow up to another criminally missed title on my behalf, Xenoblade, X was the most captivating showing from Nintendo’s E3 Direct.
The trailer featured vast open environments players can explore on foot or in mech – both in legged stride or in full vehicle mode -- in which they can engage combat on the ground or take it freely to the skies.
Xenoblade was one of the most artistically impressive games on Wii; many marveled at the possibility that after seeing their maximized potential demonstrated on Wii, how the team at Monolithsoft would handle more powerful hardware. Clearly in the trailer, it seems to be quite a lot, with massive vistas and towering enemies that capture a Monster Hunter like scope, but in environments with far more detail than the frequently barren lands of Monster Hunter. X looks to be a gorgeous game, even by current and next gen standards.
Unlike Bayonetta, I won’t be heading up on Xenoblade, an RPG which I can safely assume has an investment of up to over 50 hours. But X is the most interesting and exciting looking JRPG shown at E3 next to Final Fantasy XV.
Look forward to this exciting new game from Monolithsoft in 2014.
HEY! YOU WANNA PLAY SOME SMASH BROTHERS!?
It’s not surprising that SSB was shown, but the extent in which the gameplay on both 3DS and Wii U was shown was shocking. The unveiling of SSB showed off full battles between Nintendo’s favorites including the Villager from Animal Crossing. And since Capcom is in development for SSB, the expected Megaman was revealed, coming with a full suite of his boss acquired powers.
Until my final edit of this E3 review, I was completely indifferent to the idea of playing SSB on the 3DS. However, with the franchise featuring online support more and more, we’re not playing without neighborhood friends or high school buddies anymore, we’re playing SSB on a global scale. And if you want to stay on top of your game, being that the move set for each character on both the 3DS and the Wii U are identical, brushing up on your Smash Bros. skills on the go is the best way to do it.
About Super Smash Bros.
For those who didn’t like Brawl after years consuming Melee (and those who didn’t have the privilege of downloading the Project M mod), there were a few key points that Masahiro Sakurai explains.
The speed of the next SSB has been increased, not quite to the speed of Melee like many veteran players have been accustomed to, but it will exist in a middle ground between Melee and Brawl. Senseless gimmicks such as random trips will not exist in the final game, and for anyone worried that the Wii U version will use the Gamepad touch screen for special moves, Sakurai is specifically avoiding that as such gimmicks could offset the game’s balance.
In further explaining the parity between the Wii U version and the 3DS version, Sakurai explained that while there will be no cross play between the two versions as there are items, stages and other assets that cannot be accomplished on the 3DS from what will be in the Wii U version, there will be some form of interconnectivity.
Though in a game much like other popular titles such as Call of Duty where the single player is secondary, Sakurai does have plans to change the campaign from Subspace Emissary.
After the Nintendo Direct, the Wii Fit Trainer was announced as another playable character to the new SSB. Sakurai discussed that they have no current plans for DLC in the form of stages and characters. As much as many stick behind Nintendo’s stiff, yet wavering, philosophy of shipping complete games without the support of DLC, Super Smash Bros. may be a game that will succeed with post content support. 

The unlocking of new stages and characters are easily the most popular incentives to put hours upon hours in the SSB games. And while DLC might take that incentive away, it’s hard to imagine that it’ll take away from the consumer acquisition of new content. “No plans” means subject to change; and while I indeed hope they change their mind, I wouldn’t hold my breath.
Nintendo Direct Overall
Let me start by saying this, Nintendo’s E3 direct was that best E3 showing for Nintendo in years. Having said that, I’d be lying if I were to say that it overwhelmed me with excitement. With the bombastic showcasing of next gen systems after brief stage times of their current gen counter parts, the PS4 and Xbox One outshines the Wii U spotlight several fold. Nintendo ultimately made the right decision in retreating to Directs while reaching out to the public via more direct (not intended) means such as Best Buy E3 demos.
Knee jerk reactions showed bitterness towards their unmet expectations to what was mostly a safe Nintendo showing. A non-Galaxy like Mario title, a very familiar Mario Kart, a decade plus old Zelda remake, another Donkey Kong Retro game, and a very similar looking Super Smash Bros., all of these expected games exist in an event with show stopping titles such as Titanfall, The Division, Destiny, Infamous Second Son, and The Witcher 3; Nintendo just didn’t have that “of-show” star power.
But there’s something to keep in mind here, E3 is a show filled with vertical slices and scripted demos displaying the best looking games in the best light. What Nintendo has that virtually no other company can promise is quality guarantee. Each and every single one of Nintendo’s titles shown WILL be good. George Zimmer from The Men’s Warehouse guarantees it.  It’s an established trust that Nintendo has had with their consumers for decades. The Wii U’s software reboot begins with Pikmin 3 on August 4th followed by a line of important releases well into the holiday.
Nintendo is finally bringing the proper first party software with their “follow up” gen platform. Now let’s see what Nintendo can do with the rest of Wii U’s catalog.

UBISOFT'S THE DIVISION WILL IT DIVIDE GAMERS?







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