Showing posts with label next gen. Show all posts
Showing posts with label next gen. Show all posts

STRIDER MAKING A COMEBACK AND ON NEXT GENERATION

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Thursday, July 18, 2013

The argument of do I want new intellectual properties or remakes, gets silenced by the announcement of Strider. I cannot image one person who is disappointed by this news. Better yet I cannot imagine any person being disappointed by this trailer.








Strider comes from the age of games where things were simply different. The age of the arcades, a time where a quarter was all you needed to have a great time. This is game’s announcement makes me excited for the return of some fast action old school a.i. ass kickings. The days where each and every move you made was based off of precise timing, sharp reflexes, and drive to not give up that arcade to next quarter. Can you remember when people would put their quarter down on the machine?



With the return of the 2-D side scrollers, 2-D fighters its seems like a return to the essentials of video game programming. Which is something I like a whole lot. The essential simplicity of two dimensional level design drives for more brilliant and interesting level design. The lightning fast game play should bring back some of that classical challenge. Video games used to offer better challenges instead of the press A to win formula a lot of project use today.



From what I recall Striders sword reached a lot further than seen in the preview. I may be incorrect but I hope we see a pick up and play model. Instead of the constant leveling up initial weapons. I would not like to see a upgrade tree for my sword in Strider’s remake. Classic power ups that you pick up during the game for performance is fine enough for me. Some people are already doubting the Double Helix studios chances of delivering this title. I for one say the formula of Strider is so embedded in the history that they would have to purposely fuck up to not deliver with this title.  


Bottom Line: I am glad Capcom is opening the vault especially for Strider

Fuck you Microsoft

MICROSOFT IN THE OFFICE LOOKING OUT WINDOWS AT THE CLOUD

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Wednesday, June 19, 2013

We start off the war between consoles with Sony slaughtering Microsofts armada. Now Microsoft is changing its war plan and is adopting Sony’s war pattern. Well you’d have to be a fool to believe that Microsoft is recanting their always online policy due to feedback from users. The numbers have spoken and now they are in complete retreat mode. But even if they adopt Sony’s policies towards next gen consoles drm, used games, region locks, and system connectivity. You still have to understand this was not their original plan.


The folks at Sony placed the voice of the consumer ahead of some bizarre view of the future. Sony’s teams showed love for the people who make their system possible. Better believe that this is philosophy within the company, satisfy the video gamers first. While over at Microsoft's headquarters video gamers perceivably were not the priority.



From the very first presentation of the Xbox One, we saw tv, sports, and COD. Then come E3 time we see some promises of exclusives. Yes some content was their but you really have to know that its a ways off. More than likely the exclusive heavy hitters won’t appear till 4-6 months after launch. Which is fine for people who are convinced to be onboard for the Microsoft ride this time around. Just for me I did not see the “killer app” that I needed to have the was exclusive to any console, especially Microsoft.


A few disappointing points was the presentation of Minecraft Xbox one edition. Literally nothing new at all. I mean you can speculate there is a possibility that consoles players may have access to mods, but I would say not likely. I did want to play Dead Rising 3, but that wore off pretty quickly because the feeling of been there done that overrode the thrill.


Yes the promise of exclusives was there but they were not done wholeheartedly in my opinion. Just like the revival of Killer Instinct. I came from the era where friends were kicking each others asses in 2-d fighters. But Killer Instinct should have not been brought back unless its mechanics rivaled some choice fighters for the evo tournament circuit. Killer Instinct will surely be swept under the rug shortly after release.


The lack of Crackdown 3 was a devastating blow to Microsoft’s image of exclusivity. No mention of World of Tanks on Xbox One so to me they spoiled the whole partnering with a PC exclusive franchise. World of Tanks won't come to Xbox One because they do not want a f2p game of that caliber at launch. Instead they want you with the planned line up.


With the recant on the always online factor of the xbox one. I now view the whole cloud based gaming as a gimmick to sell systems that was flawed and poorly delivered. Forza’s demonstration of using the cloud for “ghost racing” was not that amazing to me. With Microsoft backing away from their always connect approach I feel as if the “project” or “goal” they had in mind was not that worthwhile. Very much so comes off as corporate bullshitting.

Microsoft is losing everything that it had from the past. I am glad to see consumers showed some intelligence and did not so much buy into this corporate scumbag mentality. Personally I want to thank Sony for not going along with that corporate bullshit strategy of alienating users. If you want a positive spin on how well Microsoft is doing with the release of their system check back when they really start listening to the consumers of the video game community and not just financial forecasts.
With recent news and leaks of Battlefield 4 I as a fan have been very impressed with the amount of community requests that were fulfilled. I admit that they many were expected evolutions. Such as what the Dice team dubbed “leveloution”. Nice to see, was the increase in camouflages for all weapons. Although on this aspect we were completely cheated of variety in Battlefield 3. With the leaks of alternate vehicle camouflages. Many vehicle whores have to be very excited. I know I cannot wait to have slightly customized look on my tank.


So far what I have seen from Battlefield 4’s multiplayer, I cannot help be excited. Here are some features that various sources have outed from E3 game play and also BF4’s alpha testing (all are subject to change)


How Dice could surprise the hell out of me as a fan of Battlefield, and blow away the competition are the simple/complex suggestions below.


While browsing the internet for a photographic technique I have yet to see. I ran across this awesome little modder gem. When you see the amazing pieces modders create. You almost sense they love the product more than some developers. Of course modders build off of existing code but they take on thankless job. Developers can learn a lot from these guys.



When you see the amazing pieces modders create. You almost sense they love the product more than some developers. Of course modders build off of existing code but they take on thankless job. Developers can learn a lot from these guys.


The maps that I expect to make a comeback on the Second Assault map pack.


My best guess:


Siene Crossing: This map has a lot of buildings and map elements that could be shown off in Frostbite 3. To me this combat zone has some of the better more balanced game play due to the various routes. Maybe with increased destruction we could see some better routes created through “leveloution”.


Norshal Canals: Console players missed out on the fighter jet combat on this map. So revisiting this for the console side will introduce an extra layer of combat missed by both systems. Along with increased destruction we could see the toppling of those damn snipers on the dry dock. In addition the combat boat could spice this map up seeing that there are two water routes that stretch through this Canal. Also perhaps some moving trains in the trainyard.


Operation Metro: While this map gives the thrills other fps players enjoy. If it does make a return, I hope they can add on to this map. The choke point on this map makes it a little too easy for one team to dominate the other. If this does make a return (which it will) I am pushing for a revamp and not just a rehash.


Armored Shield: Hardly ever used in this maps vast spaces is the river point. With water assault craft available we may see this map return. Also with the decreased player count on consoles and that f*cking gunship. Console player got shafted on this map and missed its beauty. Come on, Rush mode on this map the attackers beat the shit out of the defenders every time. With the addition of this map we could also see the return of Tank Superiority gamemode. (Which I hope is in the game day one)


Sabalan Pipeline: Sticking with the theme of keeping all existing game modes. This map can provide the landscape for capture the flag and air superiority modes. Also the snowy theme can show off Frostbite 3’s ability to simulate snow fall. After all if you name the game engine frostbite and it can’t deliver some good blizzard graphics then you are doing it all wrong.

    
http://tobylewin.deviantart.com/
If Microsoft releases Halo 3 for free on Xbox 360. We will see so many fans return to the servers they grew up on. I know I will be there day one for some old school Halo 3 with my buddies. But with this re-release Microsoft's puppet 343 should take some notes on this great game. Yes I know 343 Industries consists of plenty of former Bungie guys. With that said they are not the whole original Halo team. So issues with netcode have been pointed out from plenty of Halo 4 users. In fact many issues with the series have been pointed out and some of them made fans leave the series altogether. I would like to see Master Chief styled gameplay return to the Halo franchise's multiplayer. I am not big on Spartan VI or whatever those suits are called in Halo 4. Hopefully we can see some more Master Chief not only in story but in essence of gameplay. Honestly it will take a lot to get me back into the Halo universe. Halo Spartan Assault is  definitely not going to lure me back Microsoft. So back to the drawing/storyboards hopefully Steven Spielberg can help you guys because we all know he's a huge Halo fan.  


Bottom Line: Halo was doing fine without Steven and I think it will be fine without him
FUCK MICROSOFT
Image credit: http://tobylewin.deviantart.com/

A WEEK IN GAMING 5.27.13-5.31.13

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Sunday, June 2, 2013

By: Jamaal Ryan

Let’s take a looking at a week in gaming from 5/27/13 through 5/31/13


Square Begins to Shift its Focus (5/27)


Square Enix, the troubled publisher who’s suffered a loss of over 13 billion yen at the end of 2012 and 13,714 million yen at the end of its fiscal year along with underperformed sales for their published titles such as Tomb Raider, is beginning to branch away from big budget AAA titles towards a less financially demanding focus such as mobile gaming – specifically bringing console like gaming to handheld platforms, and the use of Kickstarter.

Upcoming president Yosuke Matsuda pins one of the main causes for their losses on dodgy marketing; claiming that they spoke to a global scale without considering regional individuality. But he believes that their new business approach will be lucrative and points out that Kicstarter “not only serve[s ]as a method of financing for developers, but I believe should also be seen as a way to unite marketing and development together by allowing us to interact with customers while a game is in development.”

Having a big name publisher turn to mobile gaming and Kickstarter is a true sign of industry climate. And while Kickstarter will be new to Square, they’ve already demonstrated success on the mobile platform.

However, this shouldn’t be taken as Square abandoning console AAA publishing and development. We should expect a proper Final Fantasy title to be debuted at E3 after their presence at the PS4 event, and we know that they’ll be involved in other future next gen titles such as the new Thief set to release next year.

Neglecting Wii U Third Party Releases (5/28)


The Wii U version of Sniper Elite V2 is out, but it released without the co-op content available on the other platforms. Developer Rebellion’s CEO John Kingsley stated that their focus was on “making the core game as good as can be”, sacrificing the integration of co-op content.

This is nothing new, as Wii U owners with titles such as Mass Effect 3, Injustice: Gods Among Us, and Call of Duty: Black Ops 2 do not have access to the same content released on  other current gen systems.
There’s third party support on Wii U – if you want to call what little they have “support”—but with games that has less content than versions available on other platforms, what reason do owners of multiple systems such as myself have to invest in the Wii U copy?

I picked up Black Ops 2 on Wii U curious as to how the system can handle an online shooter such as Call of Duty, and it runs smoothly. Now, I also own it on 360 where I have access to timed exclusive DLC. As an owner of a PS3, I know that I would benefit to have a copy on that system (not that I would own three copies of the game) because I’m aware that the 360 content will eventually release on PS3. I cannot be so certain on Wii U.

Nintendo is whirlpooling into the same predicament that they’ve suffered from for the past two console generations. But unlike the solid library of titles on Gamecube, and the popularity of the Wii, the Wii U – granted this is only 7 months after launch – has little third party support as well as attractive first party titles to hold gamers to keep players invested. This absolutely shows in its abysmal sales, even in comparison to their readjusted forecast.

Upcoming large profile titles such as Splinter Cell: Blacklist and Watch Dogs are set to release on Wii U later this year, however I have little confidence that these will be the ideal or even comparable versions to purchase in comparison to both the 360 and PS3. E3 is right around the corner, and I cannot depend on the nebulous presenting of “We will have third party support” followed by a wall of publishers akin to last year’s press conference, nor can I base my anticipation off of actual games shown.

Seeing this pattern of Wii U getting the “lesser version” I would have to keep my ear to the ground and listen out for exclusive content on other systems and cautiously wait as critics and other consumers react to what’s actually included in the game.  

Video Games: The Movie & The Untold Stories of Japanese Game Developers (5/29)

Two Kickstarters caught the attention of the gaming press this week.
The awaited Video Games: The Movie reached its Kickstarter goal, awaiting higher funding benchmarks that will increase the film’s production value. Video Games: The Movie will feature some of the industry’s best and brightest such as Cliff Bleszinski, Randy Pitchford (try not to think about the Aliens scandal), and Warren Spector. 


In response to the incessant criticism that has tirelessly painted video games as a bad influence on our children from LT. Col. Dave Grossman’s frantic rants, to Joe Biden’s tax consideration, to Jim Steyer’s grossly misunderstood commentary in Katie Couric’s violent video games special, Video Games: The Movie  pokes logic holes in the constant misrepresentation, but most importantly it delves into the culture and creation within the video games industry.

In an attempt to breach the culture barrier of the Japanese game development landscape, journalist John Szczepaniak has taken on the responsibility to author his book called The Untold Stories of Japanese Game Developers. But it cannot come to fruition without the help of Kickstarter supporters.

Szczepaniak hopes to fly to Japan and sit face to face with the country’s industry members to develop a better understanding of their experience and perspectives along with uncovering undocumented facts of the marriage of business and culture in the Japanese games industry.

Hopefully this will answer our many questions that have sprung up over the years this generation in regards to the country’s decline in influence and impactful innovation. We’ve seen the diminishing pizzazz of the Tokyo Game Show, heard Phil Fish’s and even Kenji Inafune’s criticisms on Japanese game development. But it’s always better to have an open conversation – or in this case, read the perspective of one – than point accusational fingers. 

Holding a Controller with a Wedding Band? (5/30)


MSNBC’s Morning Joe went on a rant of his hopeful would-be primary bread winning daughter, claiming that all men in this day and age sit at home and play video games and are weak and unmarriable, and he willfully exempts his son and his friends (who probably play video games). While we should give him the benefit of the doubt that he might see video games as one of the reasons why men sit home with little ambition, this feeds into the consistent attachment of video games and a perceived deterioration in our society.

He seems to be making an underlying point that before the advent of video games, that men were strong and forward thinking individuals. That men weren’t sitting at home, consumed in unproductive activities. And while video games is certainly an activity one can drown in, fogging real life priorities, many gamers have flourished in games publishing, marketing, development and gaming press.

The two writers of this blog are in committed relationships, one awaiting marriage, the other awaiting engagement after seven years. Let us remind ourselves of the successful gamers with careers in the games industry; with careers outside of gaming such as photography and social work; gamers who happily await or are happily married.    

Looking Forward to Microsoft’s E3 Press Conference (5/31)


As gamers, our takeaway from the Xbox One reveal was largely unanimous. Where were the games? Who was Microsoft addressing this message to? Microsoft is losing its audience. Let’s not forget the used games mixed messaging and the vitriol against online requirements.

But Microsoft’s strategy might demonstrate some tact. Whether we liked it or not, the theme of Xbox One reached 8.5 million viewers. They might not have been talking to us, but Microsoft certainly reached its target audience within those millions.

Knowing that the company has 15 exclusive titles in development, 8 of them new IP’s to be released in the next year, only knowing one of those titles – Quantum Break – we can look forward to a hopping E3. In fact, in response to a Twitter user asking of Microsoft will be showing off more TV features in addition to what we saw at the Redmond event, Major Nelson responded,  "I can confirm that we will have TV's (or similar) on stage to show the games… That should be the [extent] of TV talk in your E3." 

And that's this week's A Week in Gaming. Be sure to tune in next week for more gaming coverage.

A WEEK IN GAMING 5.20.13-5.24.13

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Tuesday, May 28, 2013

By: Jamaal Ryan

Well, the next gen console race has officially kicked off. Let’s take a look at a week in gaming from Monday 5.20.13

Finding More Meaning than Violence (5/20)

Rally Games head Jeremy Pope has long since departured from the development of violent videogames since his production job at Rockstar Games where he worked on GTA 3, Vice City and Max Payne. He admits to the influence of his family values helping steer his decision to pull away from violent videogame development, but he also brings up points that have been echoed before from within-industry critics.

Pope encourages developers (and most importantly, publishers) to take risks in finding a more abstract meaning of conflict rather than its most basic depiction, the infliction of violence. He sheds light on platforms such as Steam and the App Store that avoid focus testing and publishing constraints which allow artists to create content that’s conceptually abstract rather than iterating on more graphic and visceral images of violence.


The Rally Games head admits that, “I think it’s often easier to do violence that it is to generate meaningful, interesting conflict through nonviolent ways.” 

I argue this: while the criteria that equates to an ESRB rating of M is certainly content not meant for young, impressionable minds, they’re largely sophomoric fantasies nonetheless.

Here’s to a more fulfilling meaning of mature content with more complex dilemmas, life choices and emotional themes.  

The Big Day: Xbox One (5/21)
Microsoft held their long awaited new Xbox reveal at their Redmond campus in Washington. Here are some of the major points of the conference:

Operational Features
-          
      Xbox One is capable of instant saves, allowing users to resume their content from their previous session even after the system was off, much like the Playstation 4.
-          
            The system’s three operating systems allow it to seamlessly jump from running application to running application. It was demonstrated switching from TV to movies, to games, to the web browser.
-          
      The system is also capable of what’s called Xbox Snap, where you can operate two applications simultaneously.
-          
      Kinect functionalities are deeply integrated into the system in both navigation and software input. At 1080p with photon measuring speed, Xbox One’s Kinect tracts movement with higher accuracy recognizing your face, voice, and even allegedly, your pulse.
-          
      Users can pinch applications to the home screen via Kinect, or expand them to full screen.
-          
      Skype is used through Kinect.
-          
      Xbox One will be connected to their cloud service powered by 300,000 servers (larger than the world’s networking power in 1999, as they say) where they can offload computation in games and likely other cloud expected features not mentioned in the event.
-          
      Games can be edited and shared thanks to the system’s DVR like functionalities.
-          
      Xbox One works with SmartGlass.
-          
      The new controller is redesigned with an improved D-pad, round edged triggers with impulse feedback, an unknown “Guide surface” at the top, and recently revealed buttons now known to be View and Menu.
-          
      Achievements now track how they’re achieved.



Media
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      TV, movies, music and the web browser can all be accessed via Kinect.
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       Live TV allows users to switch to live broadcasted television via HDMI input.
-          
      Xbox Guide allows the browsing through trending and your favorite media as well as free navigation through channels by saying “Xbox, HBO, CBS, MTV, etc.”
-          
      ESPN allows you to access your fantasy teams via Kinect.
-          
      Xbox teams up with NFL.
-          
      Steven Spielberg partners with 343 to create the Xbox exclusive Halo television series.


Games
-          
      New EA Sports games -- FIFA, Madden, NBA Live, and UFC -- will all run on the new Ignite Engine.
-         
      Forza 5 announced.
-          
      Max Payne and Alan Wake developer Remedy announces new IP Quantum Break which appears to join the television series with the game. Theme centers on time manipulation.
-          
      Call of Duty: Ghosts shown
·         Written by Oscar Award winner and writer of Traffic and Syriana, Stephen Gaghan.
·         Canine companion integral to the story and gameplay.
·         Newly improved engine that, though not quite as technically impressive as other next gen titles, will still prioritize 60 fps and low latency controls.
·         New manuverabilites will be featured such as fast mantling which allows you to vault over obstacles similar to Brink’s S.M.A.R.T. system, sliding which allows you to slide from the line of fire, and you can now fire from behind cover akin to what was used in Rainbow Six.
·          New dynamic maps will be featured that can spur earthquakes, floods, and allow players to interact and manipulate them
·         Players can now customize cosmetic features such as the head, body and gear of their multiplayer avatars.
-          15 exclusive titles are being developed, 8 of them are new IP’s.


What Microsoft Didn’t Address
-          
      How will players keep games and other media with only 500 GB of hard drive space?
-          
      What are the full system specs?
·         Blu-ray
·         Game DVR
·         8GB DDR3
·         8 Core Microsoft custom GPU
·         500 GB hard drive
·         USB 3.0 support
·         External Storage support
·         Cloud Storage
·         Mandatory installs
·         Required internet
·         No Backwards Compatibility
·         HDMI input and output with 4K support
·         Gigabit Ethernet, WiFi
-          What are the specifics behind recording and sharing tools?
-          
       Is Illumiroom compatible with the system?
-          
       Is it always online
·         Only every 24 hours

Takeaway.
The conference set out to be exactly what Microsoft stated that it would, to be heavily entertainment focused. The ability to seamlessly jump between different forms of entertainment, TV, games, web browser, etc., is super baked into the Xbox One’s entertainment push. People question X Box One’s departure to the entertainment space -- particularly with television -- as more and more people are moving away from cable. However many forget that the 360 was one of the leaders in non-cable entertainment with Nextflix, Hulu, Amazon Video, and HBO GO. Microsoft is covering all of its bases with entertainment in a hyper aggressive and all-encompassing way.
What was missing from the conference we can only guess will be at this year’s E3. The system specs (listed above) as well as more and more games should be revealed to make up for the deliberate lack that we witnessed at the conference. Microsoft still didn’t put some concerns completely to rest. Can gamers access games if they have four concrete walls with an outlet and a television? (No). What freedom do gamers have when taking games away from their “assigned” console? (Addressed later).
The X Box One’s reveal was half as long as the PS4’s, but didn’t necessarily trim all of the fat into a satisfying show, leaving us with almost as many questions as we received answers. We’re three weeks away from E3, let’s hope that this year’s press conference ditches the entertainment pitch and discusses everything we gamers care about.
Xbox One: The Make Up for the Fuck Up. (5/22)

Microsoft responded to the questions asked by many gamers. Is the system always online? How will the system handle used games?

Microsoft finally answered the long awaited question of the rumored always online feature. While the system won’t require a consistent internet connection, it has to be able to connect every 24 hours. This is fine and dandy for a large part of the United States, but what about other parts of the globe that aren’t as fortunate as us with easy internet access? Playstation 4. That’s what’ll happen.
Turning to the topic of used games, they painted an interesting yet confusing scenario, illustrating one taking a game to a friend’s house. The copy you play on a friend’s system can only be accessed in two ways, if you’re playing on your own account or if they purchase the rights to it. This left services like Gamefly and retailers like GameStop in question, which was clarified later in the week.

An Impressive yet Old Engine (5/23)

The Call of Duty franchise doesn’t get enough credit. In a two year development cycle and releasing annually, Call of Duty has managed to deliver a great shooter every year since the very beginning of this generation at the Xbox 360’s lunch.

Kicking off next gen with Call of Duty: Ghosts, Infinity Ward’s animation lead Zach Volker reports that the engine used in this next generation of Call of Duty is still based off of the Quake III engine that they’ve been using for years since Call of Duty 4. 

…but that’s still pretty damn impressive.

He explained that it would be impossible to build a new engine from the ground up in just 2 years.

Xbox One’s Used Games Sales Explained (5/24)

After days of speculation, we finally have a firmer understanding of how Xbox One will handle used game sales. Microsoft allegedly will certify certain retailers to participate in their used game sales program. When a customer trades in a game into that retailer, that game is logged into Microsoft’s Azure cloud system and then their system’s rights to that game is terminated. For every copy of that game sold, the publisher and Microsoft will get a cut of that sale, leaving retailers with what is reported now as roughly 10%.


Even more questions generate from this unveiled system.

What will become of retailers like Gamestop who previously earned 100% of the profit of used games?

Will publishers favor Xbox One since they’ll now be receiving a cut from almost every game sold?

Will Sony respond to that shift by launching a used games program of their own after being the only console publisher who participated in online passes?

And how much healthier will game publishers be health now that they’ll be receiving more money from consumers?

Only time will tell.



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