Showing posts with label xbox one. Show all posts
Showing posts with label xbox one. Show all posts

STRIDER MAKING A COMEBACK AND ON NEXT GENERATION

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Thursday, July 18, 2013

The argument of do I want new intellectual properties or remakes, gets silenced by the announcement of Strider. I cannot image one person who is disappointed by this news. Better yet I cannot imagine any person being disappointed by this trailer.








Strider comes from the age of games where things were simply different. The age of the arcades, a time where a quarter was all you needed to have a great time. This is game’s announcement makes me excited for the return of some fast action old school a.i. ass kickings. The days where each and every move you made was based off of precise timing, sharp reflexes, and drive to not give up that arcade to next quarter. Can you remember when people would put their quarter down on the machine?



With the return of the 2-D side scrollers, 2-D fighters its seems like a return to the essentials of video game programming. Which is something I like a whole lot. The essential simplicity of two dimensional level design drives for more brilliant and interesting level design. The lightning fast game play should bring back some of that classical challenge. Video games used to offer better challenges instead of the press A to win formula a lot of project use today.



From what I recall Striders sword reached a lot further than seen in the preview. I may be incorrect but I hope we see a pick up and play model. Instead of the constant leveling up initial weapons. I would not like to see a upgrade tree for my sword in Strider’s remake. Classic power ups that you pick up during the game for performance is fine enough for me. Some people are already doubting the Double Helix studios chances of delivering this title. I for one say the formula of Strider is so embedded in the history that they would have to purposely fuck up to not deliver with this title.  


Bottom Line: I am glad Capcom is opening the vault especially for Strider

Fuck you Microsoft

TITANFALL VS DESTINY VS CALL OF DUTY

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Monday, June 24, 2013

The three of these games have a whole lot in common. Simply put each of these projects are  post apocalyptic first person shooters. All three titles are coming from generally respected game studios with cult followings. The flavor of the three titles are from the same ingredients, but what I know it will boil down to is who has the best spice to their game. For me Titanfall took the plate from all the previews, interviews, and introduction videos.




WHAT I PERSONALLY LIKED

From Destiny I know the 3-man fire team will make the experience a little more personal. I see the chemistry of the trinity as the smarter move. Its hard to care about the whole team in a lot of multiplayer experiences. So having a tight knit fireteam will add to the motivations of working as a unit. Also the prizes/reward system was where it should be. With each player obtaining their very own reward for challenges is the right way to reward.

Titanfall to me does what Call of Duty cannot do, make zany multiplayer believable. With the showcase of technology in the gameplay trailer we see a reason for things being dropped out the sky. I always disliked in COD that care packages just fall from the sky in the perfect place. With the preview it it hard to tell what planet this game take place on. From my view it looks like a place far from Earth. So the game can use the strength of sci-fi and expand on some concepts harder to introduce into a military shooter.  

Call of Duty: Ghosts, I cannot even pretend to have seen something new and awesome about this game. So I will hand it over to Jamaal Ryan our in house COD player

The reason why Call of Duty: Ghosts’ presence at E3 was underwhelming wasn’t because they didn’t showcase multiplayer, and it wasn’t even because they didn’t lead Microsoft’s press conference like everyone predicted they would. In the light of arguably Infinity Ward’s former better half, Respawn, debuting their game of show Titanfall, Battlefield 4’s jaw dropping Commander mode demo, and Destiny’s gameplay reveal, Ghosts was a mere, well… ghost at this year’s press conference.
Infinity Ward spent an uncomfortable amount of time focusing on the game’s technical minutia. Phrases like Sub-D and Fish AI (though Infinity Ward’s producer took the fish parodies pretty well), and talking points such as real world influenced sensor controlled Navy dogs and organ rupturing sonar waves were thrown around a lot.
I wouldn’t sell this game completely short as some of the changes with the game’s narrative and gameplay are quite different for the Call of Duty franchise. Playing as one of two brothers 10 years after an “event” throws America close to oblivion seeks to be Call of Duty’s most focused story yet, avoiding the avatar hop scotch seen in past installments. In addition, controlling the dog is a significant change of pace compared to past Call of Duty games, as it injects an element of stealth which is a far cry from the incessant barrage of bullets and explosions that we’re used to.
Though its presence in the light of the other massive shooters cooled its steam at E3, the diminished time in the spotlight didn’t help of course. This could be Activision pulling a Nintendo and holding their all out reveal till later this year to garner all of the attention. We can look forward to the multiplayer reveal later this summer.”-Jamaal Ryan

There Call of Duty players something nice about your game.



WHAT I KNOW OTHER GAMERS WILL LIKE

The original writer of Halo series is making his return on the Destiny series. Back from his break since Halo:Reach writer Joseph Staten takes control of the story elements. By having a writer that is familiar with the fans of his work this should be a great addition. Also on the Call of Duty side the writer known for his traffic screenplay Stephen Gaghan makes his video game debut. While

Titanfall still hasn't put forth a lot information. I have read on Titanfall forums that the game is rumored to have scrapped singleplayer in favor of multiplayer. Which I know gamers are going to love. With the addition of npc’s in the multiplayer arena to keep players killing and dealing out damage. I can see Respawn studios telling the “story” through multiplayer. This rumor I hope is so true because this is how you shatter that dumb idea that all games need single and multiplayer to appease gamers.  



PREVIOUS SUCCESS + PREVIOUS FORMULA  NEXT GENERATION 

In my opinion they capitalize on improving existing formulas that proved successful. Which is obviously consumers are used to in the video game industry. As long as the formula isn't a direct rehash of the previous iteration gamers haven't complained too much. So why mention this point because I think each of these titles did not drastically leap over the edge of next generation.
PROBLEMS WITH DESTINY AND PC MARKET


The case of Destiny had the biggest let down with going for the massive market share. I dislike the move to release on Xbox 360/Xbox One and PS3/PS4 while completely ignoring the PC. Gamers of the current gen console win, and I am not mad at that. I just wished if that was the plan that Destiny should have released this 2013 holiday.


Instead I expect the project to be further off like 2014 holiday season. Meaning if there are hopes for PC release two things hold it back. PC gamers have to hope the other markets make Destiny a success, and if that is achieved then have to wait for the porting which puts it probably in the realms of 2015 release. By that time a PC gamer will completely not care, will have felt alienated, and at that point Bungie should just stick to consoles, fuck em.
   

BATTLING 4 FIRST PLACE IN FIRST PERSON SHOOTERS

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Wednesday, June 19, 2013

With recent news and leaks of Battlefield 4 I as a fan have been very impressed with the amount of community requests that were fulfilled. I admit that they many were expected evolutions. Such as what the Dice team dubbed “leveloution”. Nice to see, was the increase in camouflages for all weapons. Although on this aspect we were completely cheated of variety in Battlefield 3. With the leaks of alternate vehicle camouflages. Many vehicle whores have to be very excited. I know I cannot wait to have slightly customized look on my tank.


So far what I have seen from Battlefield 4’s multiplayer, I cannot help be excited. Here are some features that various sources have outed from E3 game play and also BF4’s alpha testing (all are subject to change)


How Dice could surprise the hell out of me as a fan of Battlefield, and blow away the competition are the simple/complex suggestions below.


While browsing the internet for a photographic technique I have yet to see. I ran across this awesome little modder gem. When you see the amazing pieces modders create. You almost sense they love the product more than some developers. Of course modders build off of existing code but they take on thankless job. Developers can learn a lot from these guys.



When you see the amazing pieces modders create. You almost sense they love the product more than some developers. Of course modders build off of existing code but they take on thankless job. Developers can learn a lot from these guys.


The maps that I expect to make a comeback on the Second Assault map pack.


My best guess:


Siene Crossing: This map has a lot of buildings and map elements that could be shown off in Frostbite 3. To me this combat zone has some of the better more balanced game play due to the various routes. Maybe with increased destruction we could see some better routes created through “leveloution”.


Norshal Canals: Console players missed out on the fighter jet combat on this map. So revisiting this for the console side will introduce an extra layer of combat missed by both systems. Along with increased destruction we could see the toppling of those damn snipers on the dry dock. In addition the combat boat could spice this map up seeing that there are two water routes that stretch through this Canal. Also perhaps some moving trains in the trainyard.


Operation Metro: While this map gives the thrills other fps players enjoy. If it does make a return, I hope they can add on to this map. The choke point on this map makes it a little too easy for one team to dominate the other. If this does make a return (which it will) I am pushing for a revamp and not just a rehash.


Armored Shield: Hardly ever used in this maps vast spaces is the river point. With water assault craft available we may see this map return. Also with the decreased player count on consoles and that f*cking gunship. Console player got shafted on this map and missed its beauty. Come on, Rush mode on this map the attackers beat the shit out of the defenders every time. With the addition of this map we could also see the return of Tank Superiority gamemode. (Which I hope is in the game day one)


Sabalan Pipeline: Sticking with the theme of keeping all existing game modes. This map can provide the landscape for capture the flag and air superiority modes. Also the snowy theme can show off Frostbite 3’s ability to simulate snow fall. After all if you name the game engine frostbite and it can’t deliver some good blizzard graphics then you are doing it all wrong.

    
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