By Jamaal Ryan
I was going to write about how un-phased I am about Nintendo
confirming
not making the Gamecube controller compatible with other Wii U games. But as I
took out my dusty, crusty colorful game pad that I have fond memories of since
middle school, I just realized… I really love the Gamecube controller. Sure the
C-Stick is garbage, the controller itself requires a wire, and it has fewer
inputs than modern day pads, but I still love the Gamecube controller.
Even as I’ve aged, the Gamecube controller fits my hands
swimmingly compared to most game pads, especially when comparing it to Wii U’s
other pro’ish alternative. The Wii U’s pro controller is much wider, and its
analog stick placement feels incredibly awkward sitting on top of the face
buttons on the right side instead of under them like nearly every other
controller ever designed.
Like the rational for the nub’s lack of movement on the New
3DS, I have no issue using a controller that’s not properly formatted for
shooters, which in this case, would be the Gamecube controller. The Z button is
the only shoulder button, the analog sticks have octagonal movement as opposed
to perfectly circular, they don’t click, and the triggers are borderline
useless. But shooters are less likely to show up on Nintendo’s handheld (though
I would love to see the return of Renegade Kid’s Moon), and with the hopeful exception of Splatoon, shooters are becoming less and less popular on the Wii U
with major franchises like Call of Duty looking to bow out, at least for the
time being.
That said, I think that the Gamecube controller is a
superior controller to the Wii U Pro for almost every other genre. The key here
is the placement and arrangement of the A, B, X & Y buttons. Jockish critics
ridicule the Gamecube controller for its asymmetrical design. Little do they
realize that it’s purposeful and brilliant. Every game has a main action
button, which is what the large A button represented. The locations of X and Y
border the northeastern quarters of the controller to allow your thumb to roll
of A, allowing you to hit three buttons without having to lift your finger off
of the controller (at least that’s true for folks with hands similar to mine). Try
doing that with today’s diamond pattern. It’s not as easy. That only leaves B
which is a simple sliding thumb away. Think of action/adventure games that use
a main attack button, fighting games that require button combinations, and platformers
where all you do is jump.
It’s a real bummer that the Gamecube controller is, indeed,
not compatible with other Wii U titles. Thankfully, its sole existence on Wii U
– at least for the time being – is used to make old Smash players feel
at home.
Image courtesy of Wired
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