2014: THE CRITICAL TURNING POINT OF REPRESENTATION IN GAMES

Friday, January 23, 2015


By Jamaal Ryan

Writer's Note: This article was also featured on Kotaku. Special thanks to Patrick Klepek, and be sure to check out more thought provoking commentary on games in Worth Reading.

If there was one important theme to pick from the last 12 months, it would be: “Don’t you realize? Everyone’s a gamer!”

Now, this is a two part statement. In one aspect, it succinctly highlights the demographics of the video game community, using the term “everyone” as a way to illustrate exactly who plays video games today. It also acts as an assessment of cultural awareness; a reality-check if you will. The question “don’t you realize?” challenges any form of neglect or dismissiveness in order to re-orient those who choose to remain resistant to progressive diversity. And while signs of industry growing pains have been present throughout the entirety of 2014, game makers have clearly listened, ultimately making significant adjustments as to who is represented in our games. Read more.

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