Reviewed by: Jamaal Ryan
I remember Ubisoft’s first Price of Persia title being one of
the first games I’ve played that incorporated time as a more instructive
teaching tool than typical death, allowing you to rewind, observe, and
readdress your mistakes just before your demise. It was a mechanic that continued
to find itself in future games, most notably becoming wildly popular in the
racing genre where rewriting small whoopsies is fundamentally useful. (What
about Braid? Sorry. Didn’t play it.)
However death itself has rarely been more than an end game and a
consequence for various levels of misjudgment, which has then recently become
more of a brutal affair in the rapidly growing catalog of rogue-likes. Capy
seems to understand permi-death quite well in their upcoming Xbox title Below, but Super Time Force exists in the opposite end of the spectrum by
using time to weaponize death along with making it an empowering tool for
necessary progress.
It’s an unusual mash up of rewind mechanics mixed into a side
scrolling shooter that has become my favorite 8 bit action game since Hotline
Miami.
And I don’t make that declaration lightly. Read more.
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