©Andy Gilleand

NO ONE TRICK PONY OR TROJAN HORSE WITH SONY'S PS4


When consumers glance at what a playstation is they see a clear vision. Its station where I can Play, simple as that. When they ask what can it play the answer is straightforward: Games, Blu Rays, and Subscription services like netflix and hulu. Why is it better than a Playstation 3 is the next logical question?

This is where the complexity stops for the average consumer. Especially if they own a current gen system, because they currently can do all that. Gamers can easily differentiate the difference between each system much better than a consumer. So what does make it better for the average consumer?



©Andy Gilleand


I Don't Know...but...


This is where I think Sony got it right the average consumer does not have a stand out feature that is going to lure them into PS4 world. The key person that is going to be pulled into the Sony realm is the person who this console is all about the Gamer! Once the gamer has  the system inside his home others can watch and view his experience and gauge whether they want the PS4 for themselves.


The main people I know that purchased PS3’s that were non-gamers were my cord cutter friends. This is where PS3 exceeded the competition. They received a blu ray player and were able to access the subscription services they paid for without a subscription service blocking them. So if PS4 can keep up that tradition of not having to pay for a premium plan to access the network then they may see some average consumers upgrade.

Average Joe is not as predictable in the game console world. Which I am happy that Sony seemed to take into consideration. Appease your core demographic first and then tune into the alternate markets.  Tablet Tammy is in a comfortable position so leave her to her own devices, until you can assimilate her naturally instead of trying to devour her wallet with a marketing scheme.


©Andy Gilleand


NOW FOR THE GAMERS


Thirty three minutes into this article and now I finally bring up games and gamers. We all know its about more power we have been waiting for it and now it almost here. The decrease time frame from powering on to jumping into your favorite games is just amazing. Hearing that you can play games while downloading is what many users have secretly wished for and damn Sony is like a genie right now.

With a new gaming pad that not only redesigned to cater towards comfort and rid flaws of  the old version. We also receive a new controller feature with the touch bar. Simple but elegant additions that do not take away from the traditional rational designs. We gamers are all for that type of evolution rather than a gigantic mutation that we are forced to live with. We can all be happy with a accessible controller with new functions that do not obscure the essential functions.



©Andy Gilleand


If you want to say there are two giant contenders in the next generation console arena. I'd say the PS4 came out waving to each and every gamer that was front row. They already have a lineup of games just waiting to come out. The display of the user interface was closer to my expectations of a less intrusive ad bar compared to the competition. Very much the Playstation remained in sync with the vision of Game Entertainment.
©Andy Gilleand

Bottomline:


More power
Quickly navigating between apps, games, and movies
Being able to play while downloading a game       
Practical evolution of controller
Growing Game Catalog
Fuck Microsoft, Go Sony
Image Credit: ©Andy Gilleand
People are stupid, after reading an article on Kotaku. I ran across the comment section that was either full of microsoft minions or just entirely ridiculous dumb gamers. Aparently the XBox One.com and .net are already registered domian names belonging to a smart gent in the U.K. He has not placed anything on this domain name and it is just a blank site. This gentleman placed his money down on a horse and beat the odds.

But why so much hate for this man in the articles comments? He’s paid his fees for his domain name for the whole two years that he’s owned the rights. People call him a cybersquatter and are siding with Microsoft on this issue. Which I think is stupid as fuck.

Just because I do not publish my site to my domain does not mean that I do not have plans. If I paid for it I have the right to do whatever I choose. If any person wants to buy my site they have to come with the correct figures. If I do not want to sell that's my prerogative. If they want to get lawyers and try to beat me through the legal systems then its up to me to realize the world of trouble that comes with that. If I still choose to stand my ground respect me.

If you side with Microsoft getting the domain from the man you are foolish. You don't stand for anything and I hope a corporation comes and tramples something precious in your life.



My experience with cyber squatters if you care to read:

I knew my name was common but little did I know there was another guy with my exact name and my exact profession in the same city I was in. Wow, what are the odds right. So I did not get upset that he possessed all the sites that had the name we shared registered in the forms I would have used. I then decided to work under a different title and when I went to register that name a cybersquatter was on top of the site already. So I tried to buy them out of the name and got no response. Slightly bothered by the non responsive squatter but hey they got there first.
I created another name and have used it since and have been completely fine.

5 Good reasons not to date the Xbox One

Tells you that if you do not call at least once a day. They consider that cheating.
Having to authenticate through some internet connection at any point.


Tells you that your unemployed friends can't come over unless they have a job.
The indie devs cannot publish on Xbox One unless they partner with a M/S Studio.




When Xbox decides when to move in; you have to get rid of all your old stuff. You have to buy new stuff to appease.
No backwards compatibility, older controllers do not work, and paraphernalia won't instantly work for Xbox One.


Wants a monthly allowance just for dating, even though you shell out for all the bills.
The Xbox live subscription is in full effect and will never go away, or be readjusted.


Has a hidden camera set up in your house and you never know when its being viewed
The kinect being connected should be optional, not mandatory.


My personal reasons not to date the Xbox One




  • After having to deal with a crazy customization of cords and wires to get my turtle beach headset working on Xbox 360's not so greatly placed inputs. Xbox One looks like it doesn't have the ports I need for headset gaming.
  • Getting rid of the family plan was an asshole move Microsoft especially now when the systems would kind of be able to better understand the family dynamic of Multiple consoles in a household.
  • Now my old Xbox kinect and Controllers are virtually useless with the new Xbox One. So now me and my family go from freedom of having our own controllers. To fight over XBox One's one controller.
  • Avatars are gone now, so anyone who invested in that attire was better off going to buy a pair of jeans. At least they'd have them a few years later.
  • So you push being the new wave of television. There is this cool thing called Tv-Dvr out now not later. If you focused on all this tv bullshit. Why no DVR out the box.
Bottomline: Go violate some other family's privacy, I care about my family.
Fuck you Microsoft








Written by: Jamaal Ryan
Metal Gear Rising: Revengeance defies expectations. If you aren't already in the know, Revengeance is not a stealth Solid game. It is the exact opposite. It's an incredibly fast, and incredibly stylistic action game. At first play, the mechanics may seem paper thin with a "cutting" gimmick attached. Underneath and in between the barrage of strikes lies a cyborg over-killing, enemy decimating combat repertoire with strong push back from foes who are so desperately trying to cut you down first. As a follow up to Guns of the Patriots, Metal Gear fans have the benefit of context for Raiden's adventure. But Platinum Games welcomes anyone to blood soak themselves in one of the most aggressively violent action titles this generation.
The word "Solid" is removed from all aspects of Revengeance. It's not in the title, and there's no sight or even reference to Solid Snake. As a character piece of the once-lame turned super badass ninja cyborg, the story in Revengeance is stupid – really, really, really fucking stupid. And yet, it pulls this stupidity off with unapologetic finesse and a dash of assassin existentialism along with a grandiose/cartoonish critique of American consumerism. This type of pontificating exposition is what Metal Gear heads feed off of, and it requires - yet does not demand - that level of patience. The story however often works against the game’s pacing, with constant dialogue and cutscenes that are rampantly interruptive throughout Rising’s quite short campaign. As one whose first completed Metal Gear game being MGS4 (one of my favorite PS3 titles for no apparent reason) I suffered through all the self-contained, self-referential, and poorly delivered dialogue so that the rest of you passive newcomers don't have to. Feel free to skip it.
-- Omg, SHUT UP! --
Revengeance isn't a very good teacher when it comes to its surprisingly steep battle system. For at least the first hour and a half, the game can easily pass up for a simple, yet fun, button masher with a number of flashy and occasionally superfluous special combos to mix up the frenzy of melee inflictions. Advanced moves are sharpened to effect with confrontations holding real consequences. Additionally, the bonus VR missions aren't quite the ideal dojo for practice with limited enemies and the ever-present chance of death. Overall, there is no safe environment to hone and experiment with Raiden’s attacks. Blade Mode, the lethal stance in which enables Raiden separate bodies in any direction that the right analog stick allows, is highlighted in specific segments which are far from the much higher number of opportunities where you can cut as you please. This is a self-taught lesson that’s coached in a brutal fashion, both for you and your very unfortunate foes.
-- Finally... A chance to hone my skills. --
But with practice, players will begin to see how Rising warms the corner seat in the pantheon of the action game while cutting down the walls that hold it up... literally. The Blade Mode mechanic can be pressed deeper in the combat than initially seen. Raiden can literally cut through a number of enemies in a matter of seconds, knocking them into satisfying slow motion before dicing them up into mincemeat. You will get a complete recharge bonus if you cleave enemies in the right spot as well – cut, cut, cut.. recharge, cut, cut, cut.. recharge. Once this technique is mastered, unarmored foes serves as nothing more than electrolyte containers with limbs and a suicidal attitude. At its best, Metal Gear Rising: Revengeance hosts one of the most satisfying combat systems in any action game.
-- This is just being generous. --
Enemies spin around the cyborg killer like a violent tornado - leaping, sliding and sprinting in an array of offensive maneuvers and vantage positioning. It's a mighty tough game too, with numerous attacks occurring in a tight frequency with little breathing room. Comparisons to Ninja Gaiden are appropriate as you’ll have to manage your enemies almost as carefully. The reference is even more appropriate with the horribly drunken camera, although Team Ninja still holds the trophy for that one. The combat brought me back to the thumb t-shirt days of gaming, pulling off quick and precisely timed parrying. This holds a very fighting game-esque feel with jamming the left analog stick and the X/square button on the attacker's direction.
The game also brings some of the fastest series of QTE sequences. Larger enemies are a blast to fight, as they move at a speed that very much gives Raiden a run for his life. Beating them into a submissive state awards opportunities for fantastic finishers that are equally as fast as they are spectacular.
But despite how speedily satisfying Revengeance is, there are a number of little knacks that causes it to lose points in ergonomics. The UI stands as an unnecessary reference to Metal Gear proper by forcing the player to cease combat to select different items and weaponry. This makes sense for a stealth title (even then, not so much in this day and age), but takes a shit in current action games. There are claims that the engine doesn't allow on the fly weapon swapping; but in a game that's technically unimpressive on occasion (grainy CGI and last gen quality environments) with meat and metal confetti animation as the only exception, this is very hard to accept. And as dangerously sharp as the combat could be, the omission of traditional parrying is puzzling. Counter attacks are very much a staple, but Raiden feels less graceful at times more than nearly every other action game lead without a traditional role dodge of some kind.
-- Missed. --
Outside of unlocking the ability to turn into a sprinting Magic Bullet, Raiden - along with the basic combat - changes very little along his path of Revengeance (there, happy with your use of vocabulary Kojima?). Sub weapons are painfully infrequent and largely useless with the exception of the fittingly wide ranged Pole Arm, and upgrades simply increase stats on the cyborg ninja. But the beauty of Metal Gear Rising is that the game is so successfully hyperactive and so quick, that any desire for further accessories becomes nothing more than a faded memory.
The constant decimation of recharging fodder and bloodthirsty enemies closes with vicious boss battles. These fights impressively match the game's pace perfectly, and never compromise the demand for skill and hair trigger attention. Size matters little on how fast you NEED to move. If the bosses themselves cannot keep up with Raiden through traversal, their arsenal will - bombarding you with projectiles and long ranged strikes that stick uncomfortably close to Raiden's ass.
-- This first boss fight will make your head spin. --
The real bonus here comes after you've exercised your muscles within your first playthrough, mechanical inconveniences and all. The mastery of Revengeance’s combat system results in achingly satisfying fun. Take on higher difficulties to challenge your new developed skill, or repeat on the same level to obliterate anything and everything that crosses your path that may have stunted your progress before. Hell, you may even want to make better use of the game’s oddly fitting fan-served stealth moments if you so choose, or discover and complete the highly challenging VR Missions. Give Revengeance one more go (and seriously, just do it; you’ll shave hours off of your first playthrough), and you’ll truly see how much you've learned from the game’s rugged teaching style.
It’s hard for me to believe that I thought of this game as the Other M of Metal Gear. Revengeance's aplomb departure from its covert brethren is staggering. Platinum Games takes a beloved franchise, and morphs it into something nearly completely unrecognizable, ultimately producing a title that defines a different standard for what we see as Metal Gear. Solid Snake alum or not, Metal Gear Rising: Revengeance is a fast paced, incredibly destructive, and completely ludicrous action game that piques exciting curiosity as to what could we possibly see next.
+ Heart racing battle system
+ Unintended replayability
+ Blade Mode
- Stupid story...even for Metal Gear
- Rough gameplay coaching
SCORE: B



BAD NEXT GENERATION START

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Tuesday, May 21, 2013





Quantum Break will only capture my attention if its a time travelling game that correlates to a television show where users impact the show’s future. Live action showcase in the next gen kinda takes away the whole feel of what to expect.


The odds of this highly unlikely, so not impressed.


Call Of Duty Ghosts, I am happy for Call of Duty users. Truthfully even more happy for Battlefield users because they truly have nothing to fear from Activision. Battlefield still outclasses COD which was expected from me. But for Call of Duty fans its a step in the right directions.

Happy for Call of Duty Fans.

Forza 5, will easily outclass the old gen Gran Turismo 6 in graphics. Sadly this was nothing new in terms of “out of the box”. Cars, race tracks, opponents all traditional formulas.

Moment to moment nothing spectacular.

Halo Tv, I recently watched Halo Breaking Dawn and was not impressed. When it comes to television shows that rely heavily on Cgi, they always die slowly but surely. The budgeting of cgi increases as the demand for the story advances, and naturally cuts are made and cgi is one of the easiest thing to snip. So from a weekly-bi weekly show can we expect the high graphical quality each and every time.

I expect the series to slowly fade away after a strong launch of the Halo 5.


Negatives
No in depth controller coverage, No explanation of how the system will integrate into various living room environments (vertical or horizontal orientations), no backwards compatibility, fees to install your games on other accounts, does not work without kinect.

THE COUNTDOWN BEGINS

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Monday, May 20, 2013


Always online, but is it a connect to the full fledge internet?

Can Microsoft make searching the internet on a console as “fun” as a computer. In the late hours of the Xbox 360 we saw the base boards laid for the foundation. Will the next Microsoft Console deliver a richer internet experience?

I believe so but do you want it at a more expensive cost, with less functionality of a traditional computer is a better question. Can users expect the next-gen console to break this barrier between console and computer.

Should we wait for the alleged Steam Box to suit this need. At this point in time with Microsoft having to fight it out with Sony for this years major entertainment box, has this even crossed Microsoft’s mind. There will be other contenders in the near future.



Don’t be a smart glass user without these key features!

Okay so Microsoft’s phone isn’t the most trendy smartphone on the market. More known are the iphone and the samsung galaxy series. So with Microsofts phone coasting will they consider ios playtime on their new console.

Sony and Microsoft both have smartphones but do not hold the weight in those markets as they do in other fields. So can it hurt Microsoft to bring iOS and android games to their systems? Can console be a gateway for large screen mobile gaming when users are home?  

The creators of Android and iOS are less likely to enter into the console business. For how they speak of their phone market it would be a step backwards to go into the console market. For Microsoft this would be a bypass to the challenge of Sony’s Vita.

Smartglass of the future should be able to turn on my console, start my favorite show on my xbox, and upload all my new pictures and video all while I make dinner. All this while charging my device and U.O.E.N.O!



Old technology New Ideas!

What’s new to them to me it’s old. I am a PC gamer and of course the tech that these new consoles are being built off of is old. Just like the components of my recently updated PC. So what we as consumer are looking for are Brand New Ideas.

We want brand new Intellectual Properties, we want new interactions, we will devour new concepts. I already foresee studios making the mistake of thinking we want the 5th installment of their game for next-gen. Which fans will like, but at the same time will destroy because it doesn’t match the fifth time around expectations.

Take note of Ubisoft’s Watch Dogs title. A very new I.P. that if you ask me will outsell any 5th installment of any series that is coming to next-gen with the one exception being COD. Because we want new ideas. Fan fiction in recent times kicks more ass than the developers. Look at Star Wars, Mass Effect, and Eve fan fictions.




New Phrase YoDo!

In this newer age of pop culture we got the phrase YOLO. Game studios need to take that pop culture mantra and grasp it in their terms. YODO, you only develop once. With the budget of games for the next-gen obviously being more expensive. From obtaining these new technologies and engines and contracts. Give it all you have up and coming studios.

Don’t bother being a half ass developer on the 720 and PS4. Go H.A.A.M. (hard as a motherf%cker). When you are conceptualizing if your idea starts off as amazing and then conforms to the industry standard, go jump off a cliff. Open your eyes we have played that shit before. Think about the thousands and thousands of games before yours. We played that shit before.

You have one chance to design something life changing, motivating, as close to real life as video games can get at this point in time. Impress us with your product. Teach us, make an impact on our lives, make us proud to be fans of your product. Design like it’s your last impact on human civilization!   



The Future of Future Proofing

Sad but true for console owners you are going to be faced with the decision of what you will be playing for the next 10 years. Okay at least until 2019-2020 thats my best guess. Microsoft the only thing you need to do is give us hope that the games we will be playing on your system will be worth playing it on your technology.

If you introduce shitty microtransactions and fees, we can only be led to believe this is the next 7 to 10 years of our lives. No one in their right mind would sign a 6 year contract for a phone, or any other services. So future proof your crappy nickel and dime business model. With day one incentives, and plans to reward loyal customers. Transparency in these plans gains users rather than blind tactics slated to regain lost customers.

My Xbox 360 doesn’t collect dust because it supplies my “cable”. But as far as it being the go to gaming machine it is failing my personal needs. So Microsoft you need to choose your destiny. Cable box or Xbox which one means more to your future. Me personally I said supplying my damn games is more important but if you want to believe shows and non-video game content. Let me introduce you to my PC. Oh shit you make the OS system on my computer, so you already know. Then why don’t you step up your gaming departments. Make you console the future of gaming.




Bottomline: May 21st will be fun.

CRYSIS 3 REVIEW: ARMOR UP FOR THE OCCASION

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Friday, May 17, 2013


Written By: Jamaal Ryan
Crysis 2 may have came out too early in 2011 to receive the full attention it deserved. It was a shooter riddled with a platter of choices having each treat bend to your play-style; one with a cosmetic as well as an interactive scope proving to be an altogether impressive feat. Crysis 2 ultimately brought the sandbox and corridor design into one unique package. Now, even if we were to take out awaited franchise releases (GTA V, Battlefield 4, what have you), and the more painfully awaited jump start of a new generation, Crysis 3 still won't be remembered by a significant measure by the end of 2013. Even with the franchise's unquestionable DNA, it’s a great game that falls just short of its predecessor’s achievement.
An outsider to his own beautiful planet.
Prophet is one of the first few Black leads in a major franchise, and Crytek's writers portray his presence tastefully. Crysis never draws attention to his ethnicity; instead they position him as a character with a dramatic motivation. This appropriate focus serves the alien threat of the Ceph trying to punch a clean hole through the Earth. It may have been easier to pull in a Black lead without sacrificing relatability as Crysis has preserved its space-marine quality with players either looking through the eyes of Prophet, or looking at the visor's cold red sheen cutting across the organic helmet of the Nanosuit.
Crysis 3 is a technical showcase of Cry Engine 3 if nothing else; one that makes an admirable attempt to stitch its components together in a cohesive story. But the narrative never really quite grips you. An impending threat of extraterrestrial forces, a neatly hidden yet predictable plot twist with no real purpose, and a foreign biological inner transformation are all loosely connected by the always unnecessary military and scientific blabbering. The only compelling piece here is the Australian accented Psychoa once Nano donner stripped of his armor who is now forced to tough out his human vulnerability in the face of the Ceph plight.
--Hello there mate--
But it’s the sense of one-of-a-kind isolation that is effectively present. Psycho and other surviving humans inflict constant reminders of Prophet's abominable fusion with the Nanosuit. Your bizarre nature is even exemplified by Crysis 3’s following of the old Half Life directory of "You go on ahead while I do this", as you are the only one capable of doing said tasks. This alienation is personified by the piano centered soundtrack which strikes a chilling lone wolf sensibility.
But where Crysis consistently loses in its story, it always makes up for in its graphics; pretty, pretty graphics. Crysis 3's technical prowess isn't much better than Crysis 2. But that's like saying my girlfriend isn't much sexier than Beyonce' (don't judge my taste in women; I like 'em simple). What Crytek does push their engine to do is vitalize a different environment from the dilapidated yet familiar city. Manhattan is an unrecognizable erupted jungle, with heavy trees and striking towering fields of grass, torn down buildings giving way for the sun to showcase its full light-show, and rattling particle effects that'll send a chill down your spine. Its impeccable fidelity works wonders right down to skin spots and texture rendering on facial artistry. Once again, Cry Engine dictates what can be achieved on any platform, console or PC.
--Graphics Boner.--
Do you choose your own path?
Crysis 3 tries to be a lot of things, but we get the most out of its obsession of the Predator Bow that adds a new layer to the game’s multi-dimensional system. However, it ends up being a consistent and un-evolving layer. The bow’s shtick is its immense power from a single draw at no expense of the suit's energy. Engaging cloaked while watching humans and Ceth crumble from the impact of an arrow never loses satisfaction. However the use of the bow never develops as all of its characteristics -- the different draw weight options and arrow types -- are all available from the beginning.

The situational use of its different capabilities aren’t introduced either. Higher powered shots pierce tougher exteriors but are slow to draw, Thermite tipped arrows are effective against heavily armored foes whereas Electro bolts conduct a lethal charge in water, both have limited capacities and are non-recoverable. Sure, this is ballistic tactics 101, but to gain proper knowledge, you’ll have to do your own in-game research.

The Predator Bow gives Crysis 3 an excuse in trying very hard to be a stealth game next to its alternate loud bullet works. But the systems never fully realize its imagination above allowing you to expand beyond positioning and re-positioning yourself with the bow string drawn.


--Now you see me--


--Now you don't--

This is also partly at fault by the fact that the game doesn't quite allow you to assassinate at your own pace, as impaled arrows will disappear over time. This is a single simple omission, yet it inflicts a heavier impact on the incentive to engage quietly. It forces you to embed Prophet into the thick of the patrolling Cell operatives and Ceph gunmen in order to recover discharged arrows quicker instead of holding a comfortable distance, picking off enemies one after the other.

There’s a drawback that exists in remaining silent and hidden as well. Though we know that topographical information has been in the crux of Crysis's gameplay -- allowing you to analyze the battlefield by marking the locations of enemies and equipment – you may still find yourself stumbling upon patrolling squads with little warning. Enemies spawn spontaneously, even within the same location you’re nestled in and likely the same area you may have scanned with your visor. This wouldn’t matter so much if I can hear them coming. Games that facilitate a stealth approach use sound as a critical means humanized echolocation. But the presence of enemy forces isn’t always communicated to you, making you approach with unnecessary caution; perhaps having an always active Tactical Visor.


--Oops, didn't see you there.—

The franchise has an infamous history in making unintentional funnies with its demonstrably broken AI, however Crysis 3 has shown a significant improvement this time around. Human soldiers aren't quite as mentally handicapped as they were in Crysis 2, but they're still impaired. Without reason, they might instantly discover your exact position if you follow too close behind them (even crouched), and every now and again, you may find them running laps for no reason. In other aspects, they’re so stupid they’re smart, as they’ll attack your last known position if you relocate after going dark. Four titles in, and this game of cat and mouse never gets old.

The same can be said for the Ceph, though the incentive to kill them off one by one is now no different from humans. In Crysis 2, the alien species were valuable targets because of their possession of Nanocatalysts. Now the accumulation of them – now called Nano Modules -- has been shifted to be strictly obtained as environmental collectables, which as expected, is a lot less fun. The system is also less intuitive with a slots-formatted catalog that allows you to have four active abilities on at once, and requires completed challenges to earn a full upgrade, both in which are never communicated properly to the player.

But ultimately, Crysis 3 seems to exist in two extremes: stealth led by the Predator Bow and conventional FPS assault. As said before, it obsesses itself with stealth, building the environment around you with the figurative "Use the bow" writing on the wall. Much of the level design skews heavily on eliminating your enemies silently, erecting crumbled buildings and shoulder tall structures that Prophet can stay safely hidden behind while he recharges his stealth energy. Going loud is effective, but there aren't many cases where you can position yourself to shoot at a decent range.

Assault stands firmly on the opposite end of the spectrum in a very rudimentary way. These levels invite a more direct approach by flattening the layout and opening it up, leaving much less room for cover, and more open space for direct confrontations. The verticality and dynamism of Crysis 2 is missing, which found a precise balance between covert and offensive tactics. The juggle lies in the separate characterized quantity (that'd being: here are a bunch of stealth levels with an occasional assault arena) in which individual stages are delivered, not necessarily the quality of the level design.

There are added layers of brilliance here. Hacking respectively allows you to convert traps and turrets in your favor and can even temporarily stun certain enemies. In addition, energy containers supercharge the suit with a temporary unlimited supply. This coupled with some of the one-time-use of the devastating Ceph arsenal allow for brief moments of pure rampage, clobbering humans and sometimes turning the alien resistance into a purple splattered mess. Crysis 3's final moments are the antithesis of the entire experience and culmination of its best moments, granting you with amplified options in a magnified Halo'esk environment. It is extremely empowering, allowing you to wield a full demonstration of the suit's abilities.


--All your weapon belong to us—

Nano-games

Surprisingly enough, Nanosuit on Nanosuit action better accomplishes what Crysis 3 set out to do: properly offer desolate playgrounds that facilitate assault and assassinating maneuvers. Maps take center stage here, fitting the play styles better than what was seen in Crysis 2 thanks to their sheer size. Multiplayer this time around has normalized some of its predecessor’s larger levels, and 3 does a better job accommodating the suit’s speed and agility. You’ll see teammates and opponents sprinting, leaping and ledge grabbing with freakish athleticism, and attacking along the axis of verticality and wide open space similar to what is seen in Halo 4’s War Games. Opportunities lie in the details as well, with plenty of hiding spots and tight corners to sneak around. It all supports a proper balance of flanking while cloaked and blasting enemies with maximum armor. Crysis 3 has built some of the best multiplayer maps seen in console shooters.

The game’s gaudy proxy of Call of Duty’s formula (particularly the Modern Warfare titles) still exists. Grinding the use of Nano Modules and weapons for unlockable options requires a lengthy time investment. Kill rewards are still cleverly implemented as well. Those not fond of C.O.D.’s barrage of Score/Killstreaks may be attracted to the cumulative reward’s more delicate presence in Crysis. The requirement of collecting dog tags of fallen foes to earn bonuses and the pre-selected load-out to each map ensures the unlikeness of abusing mid game rewards. In addition, Ceph weapons and heavy projectiles lay available, some maps feature a circling gunship free for anyone to take advantage of, and others will randomly drop a mech for a tide-turning advantage. There are enough little additions to make the moment to moment action more than play worthy.


--Let’s go hunt us some C.E.L.L.L.L.L.L.L.—

Every shooter must have their own signature match type; they’re even better if they highlight the idiosyncrasies of the game’s theme. That mode here is Hunter. It takes the infected game type of other shooters and makes it its own. Two take the role of the Nanosuit predators, equipped with Predator Bows and enabled with permanent cloak. Their job is simple, hunt down and convert the 10 other Cell human players to their side through kills. This is the best showcasing of the featured bow, as it’s even more rewarding killing an opponent who’s human rather than predictable AI. As the Cell, these matches are terrifying, watching your dwindling numbers with hardly any sight of the hunting players. More work is required here, as anything less than teamwork will end in complete conversion. Hunter is a very entertaining addition to Crysis 3 like Kill Confirmed was to Modern Warfare 3.

Verdict

Crysis 3 is a weaker game than its predecessor if not a strong shooter thanks to its more either-or rather than an as-you-please design. It misses the mark with its overly aggressive pimpage of the Predator Bow. Crysis 3 inadvertently makes avuncular "It would be better if you do it this" gestures instead of being that fully autonomous facilitating parent, allowing you to gallivant freely as you please. This is a shame, because we’ve seen Crytek do much better. Thankfully, the multiplayer is significantly better this time around, polishing and expanding what Crysis 2 began. If the campaign were just as good as the last installment, Crysis 3 would be one of the best shooters this generation.
+ Visuals will make your eyes bleed
+ Predator Bow always elicits satisfying kills
+ Much improved and worthy multiplayer
- Noticeably less freedom in Campaign level design
- Lackluster introduction of the Predator Bow 
SCORE: B-



MICROSOFT'S RELATIONSHIP WITH NETFLIX

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Monday, May 6, 2013


As the new cycle of video game consoles approach each little announcement excites the child within. The days before formal announcements are fun for thinkers like me. I get to verify my predictions. Here is one that I have been putting a lot of thought into. The future of Microsoft and netflix’s relationship. While these two swingers are not attached at the hip they do frequent the same clubs.  



Microsoft’s rumored bid to resurrect the tv show Heroes. Along with the confirmation of their production studio. Had me stumped on how they are going to present the studios productions. I mean to only deliver their production studios content exclusively on the xbox would be limiting. It would not be suicide, but I cannot imagine Microsoft wanting to be on network television.



So who would be the perfect partner for Microsoft’s studios video productions? My answer is Netflix. Mostly from viewing their current relationship. It seems like the most logical home for the future Microsoft television productions. This is how you can make the Heroes reboot available to non Xbox users.



Yes, Netflix could be accessed on the competitors devices. But can Microsoft afford to only lock their show to one device. I do not think so. Will Microsoft develop and app solely for their own productions, I think its less likely. Can Microsoft and Netflix work together to change the the future of cable, Yes.


Together the two have the power to change the next ten years of years of subscription television. They will not revolutionize the television industry as many articles will claim. Cable network television will not be broken by the internet’s business model. The only way cable would disappear is every single subscriber cancelled indefinitely. However Microsoft and Netflixs have flirted enough to create a newborn niche market. Hopefully the two will work together raising this market to compete in the television olympics and take gold.


Bottom Line: Netflix is the bedtime stories my Xbox reads to me.
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